Rev |
Age |
Author |
Path |
Log message |
Diff |
318 |
4537d 15h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4537d 19h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4537d 19h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4538d 13h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4538d 17h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4538d 18h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4539d 12h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4540d 21h |
leod |
/highres/ |
Fix brace |
|
310 |
4540d 22h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4543d 12h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4543d 14h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4543d 19h |
leod |
/highres/ |
fix 724_d |
|
306 |
4544d 1h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4544d 13h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4544d 14h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4544d 15h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4545d 0h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4545d 0h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4545d 0h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4545d 10h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4546d 3h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4556d 23h |
spiker |
/highres/sprites/ |
|
|
296 |
4557d 19h |
spiker |
/highres/sprites/ |
|
|
295 |
4564d 1h |
spiker |
/highres/ |
281 |
|
294 |
4564d 18h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4565d 5h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4567d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4576d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4577d 16h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4577d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4582d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4611d 18h |
spiker |
/highres/ |
|
|
286 |
4617d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4643d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4699d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4700d 5h |
spiker |
/highres/ |
|
|
282 |
4700d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4703d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4710d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4758d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|