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289 4533d 10h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4537d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 11h spiker /highres/  
286 4572d 22h spiker /highres/ 4154  
285 4599d 9h nightfright / Reverted to previous versions: 341-343  
284 4655d 9h loomsday /highres/sprites/props/ doublesided now  
283 4655d 22h spiker /highres/  
282 4656d 3h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4658d 22h nightfright / Modified: #341, 343  
280 4665d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4714d 9h loomsday /highres/ #369 polymerized + #797 recreated  
277 4722d 13h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4722d 13h spiker /highres/  
275 4730d 12h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4731d 11h loomsday /highres/ polyTile #367  
273 4731d 12h spiker /highres/ 885 polymerized  
272 4731d 16h spiker /highres/textures/  
271 4731d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 12h spiker /highres/ Content by Lightsource  
269 4734d 14h loomsday /highres/ polymerTile #318  
268 4735d 13h loomsday /highres/ polymer-ed tile #317  
267 4743d 4h h266 /highres/screen/fonts/digital/  
266 4746d 11h loomsday /highres/ #371 polymerized, #152 glow added  
265 4750d 1h spiker /highres/ Fixes some broken normal maps  
264 4768d 21h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4774d 17h nightfright / Updated: #821, 1189, 2493  
262 4788d 10h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4795d 12h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4798d 23h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4803d 23h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4804d 12h parkar / Added installer source.  
256 4805d 22h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4810d 16h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4811d 21h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4811d 23h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4812d 10h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4812d 16h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4812d 16h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4821d 11h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4822d 22h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)