Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4533d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 11h |
spiker |
/highres/ |
|
|
286 |
4572d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 22h |
spiker |
/highres/ |
|
|
282 |
4656d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4722d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4722d 13h |
spiker |
/highres/ |
|
|
275 |
4730d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4731d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4743d 4h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4746d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4768d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4774d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4788d 10h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4795d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4798d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4803d 23h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4804d 12h |
parkar |
/ |
Added installer source. |
|
256 |
4805d 22h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4810d 16h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4811d 21h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|
250 |
4811d 23h |
nightfright |
/ |
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model |
|
249 |
4812d 10h |
nightfright |
/ |
Updated: #2760 (corrections in monsters.def by empyrock) |
|
248 |
4812d 16h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
247 |
4812d 16h |
nightfright |
/ |
Updated: E2L8.mhk (Polymer lights by Micky C) |
|
246 |
4821d 11h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
245 |
4822d 22h |
nightfright |
/ |
Updated: E2L6.mhk (Polymer lights by Micky C) |
|