Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
288 4541d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 3h spiker /highres/  
286 4576d 14h spiker /highres/ 4154  
285 4603d 2h nightfright / Reverted to previous versions: 341-343  
284 4659d 2h loomsday /highres/sprites/props/ doublesided now  
283 4659d 15h spiker /highres/  
282 4659d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4662d 15h nightfright / Modified: #341, 343  
280 4669d 15h nightfright / Modified: #342, 343, 821, 916, 917  
278 4718d 2h loomsday /highres/ #369 polymerized + #797 recreated  
277 4726d 5h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4726d 6h spiker /highres/  
275 4734d 4h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4735d 4h loomsday /highres/ polyTile #367  
273 4735d 5h spiker /highres/ 885 polymerized  
272 4735d 9h spiker /highres/textures/  
271 4735d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4736d 5h spiker /highres/ Content by Lightsource  
269 4738d 7h loomsday /highres/ polymerTile #318  
268 4739d 5h loomsday /highres/ polymer-ed tile #317  
267 4746d 20h h266 /highres/screen/fonts/digital/  
266 4750d 4h loomsday /highres/ #371 polymerized, #152 glow added  
265 4753d 18h spiker /highres/ Fixes some broken normal maps  
264 4772d 13h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4778d 10h nightfright / Updated: #821, 1189, 2493  
262 4792d 3h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4799d 4h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4802d 15h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4807d 16h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4808d 5h parkar / Added installer source.  
256 4809d 14h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4814d 9h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4815d 14h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4815d 16h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4816d 3h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4816d 8h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4816d 9h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4825d 3h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4826d 15h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4827d 5h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)