Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4505d 15h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4505d 16h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4506d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4506d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4506d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4507d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4518d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4525d 3h |
spiker |
/highres/ |
281 |
|
294 |
4525d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4528d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 19h |
spiker |
/highres/ |
|
|
286 |
4578d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 7h |
spiker |
/highres/ |
|
|
282 |
4661d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 22h |
spiker |
/highres/ |
|
|
275 |
4735d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4748d 12h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4751d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 5h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|