Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4512d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4512d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4513d 5h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4524d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4524d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4531d 3h |
spiker |
/highres/ |
281 |
|
294 |
4531d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4532d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4534d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4543d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4544d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4544d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4549d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4578d 19h |
spiker |
/highres/ |
|
|
286 |
4584d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4610d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4666d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4667d 7h |
spiker |
/highres/ |
|
|
282 |
4667d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4670d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4677d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4725d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4733d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4733d 22h |
spiker |
/highres/ |
|
|
275 |
4741d 21h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4742d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4742d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4743d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4743d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4743d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4745d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4746d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4754d 12h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4757d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4761d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4780d 6h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4786d 2h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4799d 19h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4806d 20h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4810d 7h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|