Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4511d 4h |
leod |
/highres/ |
fix 724_d |
|
306 |
4511d 10h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4511d 22h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4511d 23h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4512d 0h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4512d 9h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4512d 9h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4512d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4512d 19h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4513d 12h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4524d 8h |
spiker |
/highres/sprites/ |
|
|
296 |
4525d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4531d 11h |
spiker |
/highres/ |
281 |
|
294 |
4532d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4532d 14h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4534d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4544d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4545d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4545d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4549d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4579d 3h |
spiker |
/highres/ |
|
|
286 |
4584d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4611d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4667d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4667d 15h |
spiker |
/highres/ |
|
|
282 |
4667d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4670d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4677d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4726d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4734d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4734d 6h |
spiker |
/highres/ |
|
|
275 |
4742d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4743d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4743d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4743d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4743d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4744d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4746d 6h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4747d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4754d 20h |
h266 |
/highres/screen/fonts/digital/ |
|
|