Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4510d 12h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4510d 17h |
leod |
/highres/ |
fix 724_d |
|
306 |
4511d 0h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4511d 12h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4511d 13h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4511d 13h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4511d 23h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4511d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4511d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4512d 9h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4513d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4523d 21h |
spiker |
/highres/sprites/ |
|
|
296 |
4524d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4531d 0h |
spiker |
/highres/ |
281 |
|
294 |
4531d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4532d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4533d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4543d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4544d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4544d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4549d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4578d 16h |
spiker |
/highres/ |
|
|
286 |
4584d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4610d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4666d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4667d 4h |
spiker |
/highres/ |
|
|
282 |
4667d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4670d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4677d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4725d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4733d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4733d 19h |
spiker |
/highres/ |
|
|
275 |
4741d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4742d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4742d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4742d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4742d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4743d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4745d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4746d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|