Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4593d 21h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4594d 6h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4594d 6h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4594d 7h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4594d 16h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4595d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4606d 5h |
spiker |
/highres/sprites/ |
|
|
296 |
4607d 1h |
spiker |
/highres/sprites/ |
|
|
295 |
4613d 8h |
spiker |
/highres/ |
281 |
|
294 |
4614d 0h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4614d 12h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4616d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4626d 1h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4626d 23h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4627d 0h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4631d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4661d 0h |
spiker |
/highres/ |
|
|
286 |
4666d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4692d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4748d 23h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4749d 12h |
spiker |
/highres/ |
|
|
282 |
4749d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4752d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4759d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4807d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4816d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4816d 3h |
spiker |
/highres/ |
|
|
275 |
4824d 2h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4825d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4825d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4825d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4825d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4826d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4828d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4829d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4836d 17h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4840d 1h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4843d 15h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4862d 11h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4868d 7h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|