Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4500d 6h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4500d 6h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4500d 15h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4500d 15h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4500d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4501d 1h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4501d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4512d 14h |
spiker |
/highres/sprites/ |
|
|
296 |
4513d 10h |
spiker |
/highres/sprites/ |
|
|
295 |
4519d 17h |
spiker |
/highres/ |
281 |
|
294 |
4520d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4520d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4522d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4532d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4533d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4533d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 9h |
spiker |
/highres/ |
|
|
286 |
4572d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 21h |
spiker |
/highres/ |
|
|
282 |
4656d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4722d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4722d 12h |
spiker |
/highres/ |
|
|
275 |
4730d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4731d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4743d 2h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4746d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4768d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|