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Rev Age Author Path Log message Diff
305 4597d 0h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4597d 1h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4597d 2h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4597d 11h leod /highres/textures/ fix case of 1151 #2  
301 4597d 11h leod /highres/textures/ fix case of 1151 #1  
300 4597d 11h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4597d 21h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4598d 14h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4609d 10h spiker /highres/sprites/  
296 4610d 6h spiker /highres/sprites/  
295 4616d 12h spiker /highres/ 281  
294 4617d 5h spiker /highres/ Added 4266  
293 4617d 16h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4619d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4629d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4630d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4630d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4634d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 5h spiker /highres/  
286 4669d 16h spiker /highres/ 4154  
285 4696d 3h nightfright / Reverted to previous versions: 341-343  
284 4752d 3h loomsday /highres/sprites/props/ doublesided now  
283 4752d 16h spiker /highres/  
282 4752d 21h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4755d 16h nightfright / Modified: #341, 343  
280 4762d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4811d 4h loomsday /highres/ #369 polymerized + #797 recreated  
277 4819d 7h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4819d 8h spiker /highres/  
275 4827d 6h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4828d 5h loomsday /highres/ polyTile #367  
273 4828d 6h spiker /highres/ 885 polymerized  
272 4828d 11h spiker /highres/textures/  
271 4828d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4829d 7h spiker /highres/ Content by Lightsource  
269 4831d 8h loomsday /highres/ polymerTile #318  
268 4832d 7h loomsday /highres/ polymer-ed tile #317  
267 4839d 22h h266 /highres/screen/fonts/digital/  
266 4843d 5h loomsday /highres/ #371 polymerized, #152 glow added  
265 4846d 19h spiker /highres/ Fixes some broken normal maps