Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4597d 0h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4597d 1h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4597d 2h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 11h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 11h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4597d 21h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4598d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4609d 10h |
spiker |
/highres/sprites/ |
|
|
296 |
4610d 6h |
spiker |
/highres/sprites/ |
|
|
295 |
4616d 12h |
spiker |
/highres/ |
281 |
|
294 |
4617d 5h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4617d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4619d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4629d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4630d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4630d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4634d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 5h |
spiker |
/highres/ |
|
|
286 |
4669d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4752d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 16h |
spiker |
/highres/ |
|
|
282 |
4752d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4819d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4819d 8h |
spiker |
/highres/ |
|
|
275 |
4827d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4828d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4839d 22h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4843d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4846d 19h |
spiker |
/highres/ |
Fixes some broken normal maps |
|