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291 4535d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4536d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4536d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4540d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4570d 5h spiker /highres/  
286 4575d 16h spiker /highres/ 4154  
285 4602d 3h nightfright / Reverted to previous versions: 341-343  
284 4658d 3h loomsday /highres/sprites/props/ doublesided now  
283 4658d 16h spiker /highres/  
282 4658d 21h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4661d 16h nightfright / Modified: #341, 343  
280 4668d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4717d 4h loomsday /highres/ #369 polymerized + #797 recreated  
277 4725d 7h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4725d 8h spiker /highres/  
275 4733d 6h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4734d 5h loomsday /highres/ polyTile #367  
273 4734d 6h spiker /highres/ 885 polymerized  
272 4734d 11h spiker /highres/textures/  
271 4734d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4735d 7h spiker /highres/ Content by Lightsource  
269 4737d 8h loomsday /highres/ polymerTile #318  
268 4738d 7h loomsday /highres/ polymer-ed tile #317  
267 4745d 22h h266 /highres/screen/fonts/digital/  
266 4749d 5h loomsday /highres/ #371 polymerized, #152 glow added  
265 4752d 19h spiker /highres/ Fixes some broken normal maps  
264 4771d 15h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4777d 11h nightfright / Updated: #821, 1189, 2493  
262 4791d 5h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4798d 6h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4801d 17h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4806d 17h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4807d 6h parkar / Added installer source.  
256 4808d 16h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4813d 11h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4814d 16h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4814d 17h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4815d 5h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4815d 10h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4815d 10h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)