Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4505d 17h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4506d 2h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4506d 2h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 3h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4506d 12h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4507d 5h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4518d 1h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 21h |
spiker |
/highres/sprites/ |
|
|
295 |
4525d 4h |
spiker |
/highres/ |
281 |
|
294 |
4525d 20h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4528d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 21h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 20h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 20h |
spiker |
/highres/ |
|
|
286 |
4578d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 8h |
spiker |
/highres/ |
|
|
282 |
4661d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 22h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 23h |
spiker |
/highres/ |
|
|
275 |
4735d 21h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4748d 13h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4751d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 6h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|