Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4533d 8h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4533d 9h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4533d 9h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4533d 19h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4533d 19h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4533d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4534d 5h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4534d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4545d 18h |
spiker |
/highres/sprites/ |
|
|
296 |
4546d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4552d 20h |
spiker |
/highres/ |
281 |
|
294 |
4553d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4554d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4555d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4565d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4566d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4566d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4571d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4600d 13h |
spiker |
/highres/ |
|
|
286 |
4606d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4632d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4688d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4689d 0h |
spiker |
/highres/ |
|
|
282 |
4689d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4692d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4699d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4747d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4755d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4755d 15h |
spiker |
/highres/ |
|
|
275 |
4763d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4764d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4764d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4764d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4764d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4765d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4767d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4768d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4776d 6h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4779d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4783d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|