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288 4581d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4610d 13h spiker /highres/  
286 4616d 0h spiker /highres/ 4154  
285 4642d 12h nightfright / Reverted to previous versions: 341-343  
284 4698d 11h loomsday /highres/sprites/props/ doublesided now  
283 4699d 1h spiker /highres/  
282 4699d 6h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4702d 0h nightfright / Modified: #341, 343  
280 4709d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4757d 12h loomsday /highres/ #369 polymerized + #797 recreated  
277 4765d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4765d 16h spiker /highres/  
275 4773d 14h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4774d 13h loomsday /highres/ polyTile #367  
273 4774d 15h spiker /highres/ 885 polymerized  
272 4774d 19h spiker /highres/textures/  
271 4774d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4775d 15h spiker /highres/ Content by Lightsource  
269 4777d 16h loomsday /highres/ polymerTile #318  
268 4778d 15h loomsday /highres/ polymer-ed tile #317  
267 4786d 6h h266 /highres/screen/fonts/digital/  
266 4789d 14h loomsday /highres/ #371 polymerized, #152 glow added  
265 4793d 4h spiker /highres/ Fixes some broken normal maps  
264 4811d 23h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4817d 20h nightfright / Updated: #821, 1189, 2493  
262 4831d 13h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4838d 14h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4842d 1h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4847d 1h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4847d 15h parkar / Added installer source.  
256 4849d 0h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4853d 19h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4855d 0h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4855d 2h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4855d 13h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4855d 18h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4855d 18h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4864d 13h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4866d 1h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4866d 15h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)