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289 4574d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4579d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4608d 13h spiker /highres/  
286 4614d 0h spiker /highres/ 4154  
285 4640d 11h nightfright / Reverted to previous versions: 341-343  
284 4696d 11h loomsday /highres/sprites/props/ doublesided now  
283 4697d 0h spiker /highres/  
282 4697d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4700d 0h nightfright / Modified: #341, 343  
280 4707d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4755d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4763d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4763d 15h spiker /highres/  
275 4771d 14h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4772d 13h loomsday /highres/ polyTile #367  
273 4772d 14h spiker /highres/ 885 polymerized  
272 4772d 18h spiker /highres/textures/  
271 4772d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4773d 14h spiker /highres/ Content by Lightsource  
269 4775d 16h loomsday /highres/ polymerTile #318  
268 4776d 15h loomsday /highres/ polymer-ed tile #317  
267 4784d 6h h266 /highres/screen/fonts/digital/  
266 4787d 13h loomsday /highres/ #371 polymerized, #152 glow added  
265 4791d 3h spiker /highres/ Fixes some broken normal maps  
264 4809d 23h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4815d 19h nightfright / Updated: #821, 1189, 2493  
262 4829d 12h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4836d 14h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4840d 1h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4845d 1h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4845d 14h parkar / Added installer source.  
256 4847d 0h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4851d 18h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4852d 23h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4853d 1h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4853d 12h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4853d 18h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4853d 18h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4862d 13h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4864d 0h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)