Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4555d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4555d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4562d 5h |
spiker |
/highres/ |
281 |
|
294 |
4562d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4563d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4565d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4574d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4575d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4575d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4580d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4609d 21h |
spiker |
/highres/ |
|
|
286 |
4615d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4641d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4697d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4698d 9h |
spiker |
/highres/ |
|
|
282 |
4698d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4701d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4708d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4756d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4764d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4765d 0h |
spiker |
/highres/ |
|
|
275 |
4772d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4773d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4773d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4774d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4774d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4774d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4777d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4777d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4785d 15h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4788d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4792d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4811d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4817d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4830d 21h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4837d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4841d 10h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4846d 10h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4846d 23h |
parkar |
/ |
Added installer source. |
|
256 |
4848d 9h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|