Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4512d 11h |
leod |
/highres/ |
fix 724_d |
|
306 |
4512d 17h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4513d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4513d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4513d 7h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4513d 16h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4513d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4513d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4514d 2h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4514d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4525d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4526d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4532d 18h |
spiker |
/highres/ |
281 |
|
294 |
4533d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4533d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4535d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4545d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4546d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4546d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4550d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4580d 10h |
spiker |
/highres/ |
|
|
286 |
4585d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4612d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4668d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4668d 22h |
spiker |
/highres/ |
|
|
282 |
4669d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4671d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4678d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4727d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4735d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4735d 13h |
spiker |
/highres/ |
|
|
275 |
4743d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4744d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4744d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4744d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4744d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4745d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4747d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4748d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4756d 3h |
h266 |
/highres/screen/fonts/digital/ |
|
|