Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4595d 15h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4595d 20h |
leod |
/highres/ |
fix 724_d |
|
306 |
4596d 2h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4596d 14h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4596d 15h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4596d 16h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4597d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4598d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4609d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4609d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4616d 3h |
spiker |
/highres/ |
281 |
|
294 |
4616d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4617d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4619d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4628d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4629d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4629d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4634d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 19h |
spiker |
/highres/ |
|
|
286 |
4669d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 6h |
spiker |
/highres/ |
|
|
282 |
4752d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4810d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4818d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4818d 22h |
spiker |
/highres/ |
|
|
275 |
4826d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4827d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4831d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|