Rev |
Age |
Author |
Path |
Log message |
Diff |
315 |
4590d 15h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4590d 19h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4590d 20h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4591d 14h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4592d 23h |
leod |
/highres/ |
Fix brace |
|
310 |
4593d 0h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4595d 14h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4595d 16h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4595d 20h |
leod |
/highres/ |
fix 724_d |
|
306 |
4596d 3h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4596d 15h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4596d 16h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4596d 16h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 2h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 2h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4597d 12h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4598d 5h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4609d 1h |
spiker |
/highres/sprites/ |
|
|
296 |
4609d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4616d 3h |
spiker |
/highres/ |
281 |
|
294 |
4616d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4617d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4619d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4628d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4629d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4629d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4634d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 19h |
spiker |
/highres/ |
|
|
286 |
4669d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 7h |
spiker |
/highres/ |
|
|
282 |
4752d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4810d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4818d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4818d 22h |
spiker |
/highres/ |
|
|
275 |
4826d 21h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|