Rev |
Age |
Author |
Path |
Log message |
Diff |
698 |
2709d 5h |
h266 |
/highres/ |
Eliminate redundant "nocompress nodownsize" in skybox definitions. |
|
697 |
2714d 22h |
h266 |
/highres/screen/ |
Re-add v1.5 redfont files and defs, but leave it commented out. |
|
695 |
2882d 11h |
leod |
/ |
Spec updates by Tea Mpnster for 2524_pistol, 2530_clip, 2532_cliphand;
UserMapHacks: def/mhk updates to support NightFright's Addon Pack v3.1 |
|
693 |
2917d 16h |
nightfright |
/highres/sprites/ |
Corrected parallaxbias/parallaxscale values for Slimer + Slimer Egg according to Mark's recommendations |
|
692 |
2917d 16h |
nightfright |
/highres/sprites/ |
Corrected specpower/specfactor values for Slimer + Slimer Egg according to Mark's recommendations |
|
691 |
2971d 6h |
leod |
/ |
signs/switches : use some skins as testures if possible (130,131,170,171,4441,4442,4473;
UserMapHacks: def/mhk updates to support NightFright's Addon Compilation v3.0 |
|
688 |
3072d 3h |
leod |
/ |
#1055 (film reel) animation fix by Mark. (https://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__st__5370__p__236861#entry236861)
UserMapHacks : interim chckin - SSC only, and some unfinished stuff. Haven't worked on this for months and no continuation in sight. |
|
686 |
3186d 14h |
leod |
/ |
0226.png moved to textures_polymost;
hrp_readme/todo updates;
UserMapHacks: new DestinyOfTheAliens, GoodsHD, ug_basis_cplx, FM3X (50% done), plus the usual blabla |
|
685 |
3188d 10h |
loomsday |
/highres/textures/ |
+heightmap |
|
684 |
3188d 15h |
loomsday |
/highres/ |
all of a sudden |
|
680 |
3245d 6h |
leod |
/ |
#1057 (user maps only), 0551 'proper' glowmap; UserMapHacks: Vermin Clearance and more |
|
677 |
3328d 0h |
leod |
/ |
#3380 (user maps only), derived from #0826; more UserMapHacks |
|
675 |
3351d 3h |
leod |
/ |
HRP 5.4 post-release update |
|
671 |
3416d 6h |
leod |
/ |
DEFs: remove unnnecessary pal 0 parameter from normal, specular and glow maps;
UserMapHacks: WGDoom1, WG-Old1/2, Dark Place1/2 |
|
667 |
3450d 0h |
leod |
/ |
#2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though) |
|
666 |
3474d 12h |
leod |
/ |
#0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7) |
|
665 |
3476d 6h |
loomsday |
/highres/sprites/ |
1221 pole vert size fix, texture update |
|
663 |
3489d 9h |
leod |
/highres/ |
Polymost HRP: Polymost-only textures moved |
|
661 |
3495d 4h |
leod |
/ |
*** Dang typo: Maphack DEF tokens implemented as of EDuke32 r4884 ***
Some Polymost-only items moved; Maphacks: E3L1,3,6, E4L9-11 reviewed; UserMapHacks: 666 episode, some *.mhk renamed |
|
658 |
3537d 3h |
loomsday |
/highres/ |
#242 polymerized |
|
657 |
3541d 10h |
leod |
/ |
1250-1259 (steam/ceilingsteam): offset correction; PNGOUT opts;
Maphacks: E2L10, E2L11, E3L10 reviewed; hrp_extract.sh: further cleanup |
|
656 |
3548d 5h |
leod |
/ |
Polymost HRP: keep using old 1222 crane model;
hrp_extract.sh: Polymost/Megaton override extraction revamped;
UserMapHacks: four recent releases |
|
655 |
3548d 7h |
loomsday |
/highres/ |
tile #802 polymerized |
|
654 |
3555d 3h |
loomsday |
/highres/ |
#3394-96 polymerized |
|
653 |
3558d 3h |
loomsday |
/highres/sprites/ |
trivia: the old crane model was created on 10.24.2004, new version is a slight revamp to get rid of md2 jelly and horrible 1024x768 texture |
|
650 |
3578d 5h |
loomsday |
/highres/ |
simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec |
|
649 |
3583d 12h |
loomsday |
/highres/ |
tile #348 +norm +spec |
|
646 |
3625d 3h |
leod |
/ |
#4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more |
|
645 |
3639d 10h |
leod |
/ |
UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps |
|
643 |
3669d 8h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
642 |
3689d 11h |
leod |
/ |
#1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others |
|
641 |
3708d 1h |
leod |
/ |
Add some newlines to DEFs for maintenance reasons; UserMapHacks |
|
639 |
3735d 7h |
leod |
/ |
Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more |
|
638 |
3758d 3h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
637 |
3767d 6h |
h266 |
/highres/textures/ |
Improved #966 (Duke Nukem II cover) by Besli. |
|
636 |
3768d 8h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3786d 2h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
633 |
3821d 8h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
632 |
3828d 7h |
loomsday |
/highres/sprites/ |
sensor model origin, orientation and scale fixed (feedback by LeoD) |
|
631 |
3830d 5h |
loomsday |
/highres/sprites/ |
#1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer) |
|