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Rev Age Author Path Log message Diff
649 3559d 10h loomsday /highres/ tile #348 +norm +spec  
646 3601d 0h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3615d 8h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
643 3645d 6h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3665d 8h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3683d 23h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
639 3711d 5h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3734d 0h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3743d 3h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3744d 5h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3762d 0h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
633 3797d 6h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3804d 5h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3806d 3h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3808d 3h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3812d 2h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3812d 2h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3814d 3h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3816d 2h loomsday /highres/ tile #609 is now proper polymer  
625 3819d 0h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3823d 2h loomsday /highres/ hmm.. looks like something from a todo list  
623 3825d 0h loomsday /highres/ tile #446 polymerized  
622 3825d 1h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3825d 4h loomsday /highres/ tile #441 polymerized  
620 3825d 5h loomsday /highres/ tile #310 polymerized  
619 3831d 22h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3832d 9h loomsday /highres/ sprite #915 polymerized  
617 3833d 2h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3834d 1h loomsday /highres/ #1191 fake polymerization  
615 3834d 2h loomsday /highres/ #1174/1175 polymerized  
614 3836d 21h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3839d 12h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3839d 22h loomsday /highres/sprites/ #134 polymerized  
611 3851d 5h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3851d 22h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3852d 1h loomsday /highres/sprites/ model #584 polymerized  
608 3852d 22h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3853d 2h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3857d 8h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3860d 3h loomsday /highres/sprites/ should have been uploaded few days ago. wtf