Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Hide changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff Changes
427 4193d 2h loomsday /highres/ normal for (not really a polymer texture) #1188  
/highres/textures/1188_n.png
/highres/textures.def
426 4193d 4h loomsday /highres/sprites/ simple normalmap for nukebarrel  
/highres/sprites/props/1227_nukebarrel_n.png
/highres/sprites/props.def
425 4194d 22h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
/highres/sprites/signs/0961_exit_14_d.png
/maphacks/usermaps/TOXICWST.mhk
/maphacks/usermaps/Taamalus.mhk
/highres/sprites/signs/0961_exit_0_g.png
/highres/sprites/signs/0961_exit_14_g.png
/highres/sprites/signs.def
/highres/sprites/signs/0961_exit_d.png
/maphacks/maphacks.def
/maphacks/maphacks_polymost.def
/maphacks/usermaps_mhk.def
424 4194d 23h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
/highres/sprites/signs/0961_exit_0_g.png
/highres/sprites/signs/0961_exit_14_g.png
/highres/sprites/signs/0961_exit_d.png
/highres/sprites/signs/0961_exit_n.png
/highres/sprites/signs/0961_exit_s.png
/highres/sprites/signs_polymost
/highres/sprites/signs_polymost/0961_exit.md3
/highres/sprites/signs_polymost/0961_exit.png
/highres/sprites/signs_polymost/0961_exit_14.png
/highres/sprites/signs/0961_exit.png
/highres/sprites/signs/0961_exit_14.png
/highres/sprites/signs.def
/highres/sprites/signs/0961_exit.md3
/highres/sprites/signs_polymost.def
423 4200d 2h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
/highres/sprites/signs/0594_airlock_d.png
/highres/sprites/signs/0594_airlock_g.png
/highres/sprites/signs/0594_airlock_n.png
/highres/sprites/signs/0594_airlock_s.png
/highres/textures/4103_n.png
/highres/textures/4104_d.png
/highres/textures/4104_n.png
/highres/textures/4155_d.png
/highres/textures/4155_n.png
/highres/textures/4156_d.png
/highres/textures/4156_n.png
/highres/textures/4210_d.png
/highres/textures/4210_n.png
/highres/textures/4211_d.png
/highres/textures_polymost.def
422 4201d 1h loomsday /highres/ crap, another forgotten-to-upload texture #4211 polymer version  
/highres/textures/4211_d.png
/highres/textures.def
421 4201d 3h loomsday /highres/ $4210 polymer version

yeah.. I can upload the deflines for the texture and forget about textures themselves
 
/highres/textures/4210_d.png
/highres/textures/4210_n.png
/highres/textures/4210_s.png
/highres/textures.def
420 4201d 5h loomsday /highres/ usermap tile #4156 polymer version  
/highres/textures/4156_d.png
/highres/textures/4156_n.png
/highres/textures/4156_s.png
/highres/textures.def
419 4201d 10h loomsday /highres/ #4104 polymer version  
/highres/textures/4104_d.png
/highres/textures/4104_n.png
/highres/textures/4104_s.png
/highres/textures.def
418 4201d 22h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
/highres/sprites/signs/0594_airlock.md3
/highres/sprites/signs/0594_airlock_d.png
/highres/sprites/signs/0594_airlock_g.png
/highres/sprites/signs/0594_airlock_n.png
/highres/sprites/signs/0594_airlock_s.png
/maphacks/usermaps/AtomicArena-2012-12-01.mhk
/maphacks/usermaps/DUKE2013.mhk
/maphacks/usermaps/hcr-1996-11-06.mhk
/maphacks/usermaps/hcr-1997-04-11.mhk
/maphacks/usermaps/parkade-2012-01-05.mhk
/highres/sprites/signs.def
/highres/sprites/signs_polymost.def
/highres/textures.def
/highres/textures_polymost.def
/maphacks/roch/Roch5.mhk
/maphacks/usermaps/CBP8.mhk
/maphacks/usermaps/donedustAttrition.mhk
/maphacks/usermaps/parkade-2012-08-08.mhk
/maphacks/usermaps_mhk.def
417 4202d 18h loomsday /highres/ #4103 polymer version  
/highres/textures/4103_d.png
/highres/textures/4103_n.png
/highres/textures/4103_s.png
/highres/textures.def
416 4207d 7h loomsday /highres/ usermaps tile #4155 polymer version  
/highres/textures/4155_d.png
/highres/textures/4155_n.png
/highres/textures/4155_s.png
/highres/textures.def
415 4214d 0h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
/maphacks
/maphacks/3drealms
/maphacks/3drealms/13d
/maphacks/3drealms/13d/E1L1_13d.mhk
/maphacks/3drealms/13d/E1L2_13d.mhk
/maphacks/3drealms/13d/E1L3_13d.mhk
/maphacks/3drealms/13d/E1L4_13d.mhk
/maphacks/3drealms/13d/E1L5_13d.mhk
/maphacks/3drealms/13d/E1L6_13d.mhk
/maphacks/3drealms/13d/E1L7_13d.mhk
/maphacks/3drealms/13d/E1L8_13d.mhk
/maphacks/3drealms/13d/E2L10_13d.mhk
/maphacks/3drealms/13d/E2L11_13d.mhk
/maphacks/3drealms/13d/E2L1_13d.mhk
/maphacks/3drealms/13d/E2L2_13d.mhk
/maphacks/3drealms/13d/E2L3_13d.mhk
/maphacks/3drealms/13d/E2L4_13d.mhk
/maphacks/3drealms/13d/E2L5_13d.mhk
/maphacks/3drealms/13d/E2L6_13d.mhk
/maphacks/3drealms/13d/E2L7_13d.mhk
/maphacks/3drealms/13d/E2L8_13d.mhk
/maphacks/3drealms/13d/E2L9_13d.mhk
/maphacks/3drealms/13d/E3L10_13d.mhk
/maphacks/3drealms/13d/E3L11_13d.mhk
/maphacks/3drealms/13d/E3L1_13d.mhk
/maphacks/3drealms/13d/E3L2_13d.mhk
/maphacks/3drealms/13d/E3L3_13d.mhk
/maphacks/3drealms/13d/E3L4_13d.mhk
/maphacks/3drealms/13d/E3L5_13d.mhk
/maphacks/3drealms/13d/E3L6_13d.mhk
/maphacks/3drealms/13d/E3L7_13d.mhk
/maphacks/3drealms/13d/E3L8_13d.mhk
/maphacks/3drealms/13d/E3L9_13d.mhk
/maphacks/3drealms/3drealms_mhk.def
/maphacks/3drealms/3drealms_polymost_mhk.def
/maphacks/3drealms/atomic
/maphacks/3drealms/atomic/E1L1_atomic.mhk
/maphacks/3drealms/atomic/E1L2_atomic.mhk
/maphacks/3drealms/atomic/E1L3_atomic.mhk
/maphacks/3drealms/atomic/E1L4_atomic.mhk
/maphacks/3drealms/atomic/E1L5_atomic.mhk
/maphacks/3drealms/atomic/E1L6_atomic.mhk
/maphacks/3drealms/atomic/E1L7_atomic.mhk
/maphacks/3drealms/atomic/E1L8_atomic.mhk
/maphacks/3drealms/atomic/E2L10_atomic.mhk
/maphacks/3drealms/atomic/E2L11_atomic.mhk
/maphacks/3drealms/atomic/E2L1_atomic.mhk
/maphacks/3drealms/atomic/E2L2_atomic.mhk
/maphacks/3drealms/atomic/E2L3_atomic.mhk
/maphacks/3drealms/atomic/E2L4_atomic.mhk
/maphacks/3drealms/atomic/E2L5_atomic.mhk
/maphacks/3drealms/atomic/E2L6_atomic.mhk
/maphacks/3drealms/atomic/E2L7_atomic.mhk
/maphacks/3drealms/atomic/E2L8_atomic.mhk
/maphacks/3drealms/atomic/E2L9_atomic.mhk
/maphacks/3drealms/atomic/E3L10_atomic.mhk
/maphacks/3drealms/atomic/E3L11_atomic.mhk
/maphacks/3drealms/atomic/E3L1_atomic.mhk
/maphacks/3drealms/atomic/E3L2_atomic.mhk
/maphacks/3drealms/atomic/E3L3_atomic.mhk
/maphacks/3drealms/atomic/E3L4_atomic.mhk
/maphacks/3drealms/atomic/E3L5_atomic.mhk
/maphacks/3drealms/atomic/E3L6_atomic.mhk
/maphacks/3drealms/atomic/E3L7_atomic.mhk
/maphacks/3drealms/atomic/E3L8_atomic.mhk
/maphacks/3drealms/atomic/E3L9_atomic.mhk
/maphacks/3drealms/atomic/E4L10_atomic.mhk
/maphacks/3drealms/atomic/E4L11_atomic.mhk
/maphacks/3drealms/atomic/E4L1_atomic.mhk
/maphacks/3drealms/atomic/E4L2_atomic.mhk
/maphacks/3drealms/atomic/E4L3_atomic.mhk
/maphacks/3drealms/atomic/E4L4_atomic.mhk
/maphacks/3drealms/atomic/E4L5_atomic.mhk
/maphacks/3drealms/atomic/E4L6_atomic.mhk
/maphacks/3drealms/atomic/E4L7_atomic.mhk
/maphacks/3drealms/atomic/E4L8_atomic.mhk
/maphacks/3drealms/atomic/E4L9_atomic.mhk
/maphacks/3drealms/atomic_polymost
/maphacks/3drealms/atomic_polymost/E1L1_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L2_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L3_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L4_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L5_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L6_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L7_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L8_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L10_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L11_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L1_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L2_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L3_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L4_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L5_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L6_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L7_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L8_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L9_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L10_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L11_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L1_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L2_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L3_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L4_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L5_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L6_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L7_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L8_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L9_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L10_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L11_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L1_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L2_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L3_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L4_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L5_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L6_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L7_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L8_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L9_atomic_polymost.mhk
/maphacks/imperium
/maphacks/imperium/IE6PART2.mhk
/maphacks/imperium/ie1.mhk
/maphacks/imperium/ie2.mhk
/maphacks/imperium/ie3.mhk
/maphacks/imperium/ie4.mhk
/maphacks/imperium/ie5part1.mhk
/maphacks/imperium/ie5part2.mhk
/maphacks/imperium/ie6PART1.mhk
/maphacks/imperium/imperium_mhk.def
/maphacks/imperium/prologue.mhk
/maphacks/maphacks.def
/maphacks/maphacks_polymost.def
/maphacks/metropolitan
/maphacks/metropolitan/E5L1.mhk
/maphacks/metropolitan/E5L10.mhk
/maphacks/metropolitan/E5L11.mhk
/maphacks/metropolitan/E5L12.mhk
/maphacks/metropolitan/E5L13.mhk
/maphacks/metropolitan/E5L14.mhk
/maphacks/metropolitan/E5L15.mhk
/maphacks/metropolitan/E5L2.mhk
/maphacks/metropolitan/E5L3.mhk
/maphacks/metropolitan/E5L4.mhk
/maphacks/metropolitan/E5L5.mhk
/maphacks/metropolitan/E5L6.mhk
/maphacks/metropolitan/E5L7-2012-03-02.mhk
/maphacks/metropolitan/E5L7-2012-03-07.mhk
/maphacks/metropolitan/E5L8.mhk
/maphacks/metropolitan/E5L9.mhk
/maphacks/metropolitan/metropolitan_mhk.def
/maphacks/opblitz
/maphacks/opblitz/E5M1.mhk
/maphacks/opblitz/E5M2.mhk
/maphacks/opblitz/E5M3.mhk
/maphacks/opblitz/E5M4.mhk
/maphacks/opblitz/E5M5.mhk
/maphacks/opblitz/opblitz_mhk.def
/maphacks/roch
/maphacks/roch/Roch.mhk
/maphacks/roch/Roch2.mhk
/maphacks/roch/Roch3-2000-04-21.mhk
/maphacks/roch/Roch3-2003-04-21.mhk
/maphacks/roch/Roch4.mhk
/maphacks/roch/Roch5.mhk
/maphacks/roch/Roch6.mhk
/maphacks/roch/Roch7.mhk
/maphacks/roch/Roch8.mhk
/maphacks/roch/Roch_SC1.mhk
/maphacks/roch/roch_mhk.def
/maphacks/usermaps
/maphacks/usermaps/06meatballsubmakin.mhk
/maphacks/usermaps/0_RS_0051.mhk
/maphacks/usermaps/ArenaQ.mhk
/maphacks/usermaps/AtomicArena.mhk
/maphacks/usermaps/BrooklynBridge-2012-10-13.mhk
/maphacks/usermaps/BrooklynBridge-2012-10-15.mhk
/maphacks/usermaps/CBP8.mhk
/maphacks/usermaps/Dogville.mhk
/maphacks/usermaps/E.S.B.N-6.mhk
/maphacks/usermaps/Forever.mhk
/maphacks/usermaps/Getmo.mhk
/maphacks/usermaps/Highland.mhk
/maphacks/usermaps/LORCH_Abducted.mhk
/maphacks/usermaps/LunarPrison_0099.mhk
/maphacks/usermaps/NsA-2010-08-08.mhk
/maphacks/usermaps/NsA-2012-01-24.mhk
/maphacks/usermaps/PJSLOTH1.mhk
/maphacks/usermaps/SpaceStation_0043.mhk
/maphacks/usermaps/Swimpool.mhk
/maphacks/usermaps/TITTYCITY.mhk
/maphacks/usermaps/UNAIDED.mhk
/maphacks/usermaps/WideAwake.mhk
/maphacks/usermaps/alien-resurrection.mhk
/maphacks/usermaps/brainwash.mhk
/maphacks/usermaps/brainwash_upd.mhk
/maphacks/usermaps/cherenkov.mhk
/maphacks/usermaps/crashandburn1.0.mhk
/maphacks/usermaps/cyduke_en.mhk
/maphacks/usermaps/cyduke_es.mhk
/maphacks/usermaps/desert.mhk
/maphacks/usermaps/dogville (extended 2012 version).mhk
/maphacks/usermaps/donedust.mhk
/maphacks/usermaps/donedustAttrition.mhk
/maphacks/usermaps/foreverplus.mhk
/maphacks/usermaps/glb.mhk
/maphacks/usermaps/killcity.mhk
/maphacks/usermaps/npm1.mhk
/maphacks/usermaps/parkade-2012-03-17.mhk
/maphacks/usermaps/parkade-2012-06-30.mhk
/maphacks/usermaps/parkade-2012-08-08.mhk
/maphacks/usermaps/routine.mhk
/maphacks/usermaps/scent-2009-06-15.mhk
/maphacks/usermaps/scent-2012-02-12.mhk
/maphacks/usermaps/sincenter.mhk
/maphacks/usermaps/subdue.mhk
/maphacks/usermaps_mhk.def
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2492_ver_polymost.png
/hrp_readme.txt
/installer/hrp_extract.sh
414 4216d 8h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2492_ver_polymost.png
/hrp_readme.txt
411 4266d 23h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
/highres/sprites/props/0631.png
/highres/sprites/props.def
/highres/sprites/props_polymost.def
410 4275d 2h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
/highres/sprites/decals/1220.png
409 4276d 4h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
/highres/sounds
/highres/sounds.def
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/hrp_readme.txt
408 4280d 9h leod / texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)

hrp_extract.sh : cleanup
 
/highres/textures.def
/installer/hrp_extract.sh
407 4362d 8h leod / Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols
 
/highres/screen/menu/2493_polymost.png
/highres/screen/menu/2493_old.png
/highres/screen/menu.def
/highres/screen/menu_polymost.def
/installer/hrp_extract.sh
406 4365d 5h leod / tile 1015 (user maps only) - created by raping 0399

duke3d_hrp*.def : indicate repository snapshot version
 
/highres/textures/1015.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/textures.def
/highres/textures_polymost.def
405 4370d 3h loomsday /highres/textures/ more accurate glowmap  
/highres/textures/0390_g.png
404 4370d 3h loomsday /highres/ tile #390 polymerized  
/highres/textures/0390_d.png
/highres/textures/0390_g.png
/highres/textures/0390_n.png
/highres/textures/0390_s.png
/highres/textures.def
403 4370d 5h leod /highres/sprites/ oops  
/highres/sprites/props.def
402 4370d 5h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
/highres/sprites/props/0556_chair1_d.png
/highres/sprites/props/0556_chair1.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2492_ver_polymost.png
/highres/sprites/props.def
401 4370d 7h loomsday /highres/ tile #217 polymerized  
/highres/textures/0217_d.png
/highres/textures/0217_n.png
/highres/textures/0217_s.png
/highres/textures.def
400 4370d 8h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
/highres/sprites/props_polymost/0556_chair1.md3
/highres/sprites/props_polymost/0556_chair1.png
/highres/sprites/props_polymost/0559_brokenchair.md3
/highres/sprites/props_polymost.def
399 4370d 8h leod /highres/ Polymost: 0156 pal 22  
/highres/textures/0156_22.png
/highres/textures_polymost.def
398 4370d 8h loomsday /highres/sprites/props/ angle +90 CW  
/highres/sprites/props/0556_chair1.md3
/highres/sprites/props/0559_brokenchair.md3
397 4370d 13h loomsday /highres/sprites/ chair #556 polymerized  
/highres/sprites/props/0556_chair1_n.png
/highres/sprites/props/0556_chair1_s.png
/highres/sprites/props.def
/highres/sprites/props/0556_chair1.md3
/highres/sprites/props/0556_chair1.png
/highres/sprites/props/0559_brokenchair.md3
396 4371d 1h leod / Polymost glowmaps added; duke3d.def: remove irritating comment.

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.

duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
 
/highres/textures/0152_g.png
/highres/textures/0153_g.png
/duke3d.def
/highres/textures_polymost.def
395 4371d 1h leod /highres/ Polymer glowmaps renamed

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
 
/highres/textures/0152_d_g.png
/highres/textures/0153_d_g.png
/highres/textures/0152_g.png
/highres/textures/0153_g.png
/highres/textures.def
394 4372d 4h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator_d.png
/highres/sprites/firstperson/2510_devastator_s.png
393 4374d 9h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator.md3
392 4375d 8h leod /highres/ Polymost: detail maps for diffuse maps borrowed from Polymer  
/highres/textures_polymost.def
391 4378d 4h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
/highpal/highpal.def
/highres/sprites/pickups/0042_devastatorammo.md3
/highres/sprites/pickups/0042_devastatorammo.png
/highres/sprites/pickups/0042_devistatorammo.md3
/highres/sprites/pickups/0042_devistatorammo.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites/pickups.def
/highres/sprites/pickups_polymost.def
390 4378d 9h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
/highres/sprites/firstperson/2554_expander_g.png
/highres/sprites/firstperson/2556_shrinker_g.png
/highres/sprites/monsters/4740_queen_g.png
/highres/sprites/monsters_polymost/2760_overlord_g.png
/highres/sprites/pickups/0032_expander_g.png
/highres/sprites/projectiles/1650_blgrenade_g.png
/highres/sprites/props/0489_satellite_g.png
/highres/sprites/props/0950_brokenhydrant.md3
/highres/sprites/props/0979_hanglight_g.png
/highres/sprites/props/0981_hydrant.md3
/highres/sprites/props/0981_hydrant.png
/highres/sprites/switches/0130_accessswitch_g.png
/highres/sprites/switches/0131_accessswitch_g.png
/highres/sprites/switches/0132_slotdoor_g.png
/highres/sprites/switches/0133_slotdoor_g.png
/highres/sprites/switches/0134_lightswitch_green_g.png
/highres/sprites/switches/0134_lightswitch_red_g.png
/highres/sprites/switches/0136_sdoorswitch_green_g.png
/highres/sprites/switches/0136_sdoorswitch_red_g.png
/highres/sprites/switches/0138_slightswitch_green_g.png
/highres/sprites/switches/0138_slightswitch_red_g.png
/highres/sprites/switches/0140_fsswitch_g.png
/highres/sprites/switches/0141_fsswitch_g.png
/highres/sprites/switches/0146_multiswitch_g.png
/highres/sprites/switches/0162_dipswitch_g.png
/highres/sprites/switches/0162_g.png
/highres/sprites/switches/0163_dipswitch_g.png
/highres/sprites/switches/0163_g.png
/highres/sprites/switches/0164_dipswitch2_g.png
/highres/sprites/switches/0164_g.png
/highres/sprites/switches/0165_dipswitch2_g.png
/highres/sprites/switches/0165_g.png
/highres/sprites/switches/0166_techswitch_g.png
/highres/sprites/switches/0167_techswitch_g.png
/highres/sprites/switches/0168_dipswitch3_g.png
/highres/sprites/switches/0169_dipswitch3_g.png
/highres/sprites/switches/0170_accessswitch2_g.png
/highres/sprites/switches/0171_accessswitch2_g.png
/highres/sprites/switches/0860_powerswitch_off_g.png
/highres/sprites/switches/0861_powerswitch_on_g.png
/highres/sprites/switches/0862_lockswitch1_g.png
/highres/sprites/switches/0863_lockswitch1_g.png
/highres/sprites/switches/0864_powerswitch2_g.png
/highres/sprites/switches/1123_pullswitch_g.png
/highres/sprites/switches/1143_alienswitch_g.png
/highres/sprites/firstperson/2554_expander_glow.png
/highres/sprites/firstperson/2556_shrinker_glow.png
/highres/sprites/monsters/4740_queen_glow.png
/highres/sprites/monsters_polymost/2760_overlord_glow.png
/highres/sprites/pickups/0032_expander_glow.png
/highres/sprites/projectiles/1650_blgrenade_glow.png
/highres/sprites/props/0489_satellite_glow.png
/highres/sprites/props/0950_brokenhydrent.md3
/highres/sprites/props/0979_hanglight_glow.png
/highres/sprites/props/0981_hydrent.md3
/highres/sprites/props/0981_hydrent.png
/highres/sprites/switches/0130_accessswitch_glow.png
/highres/sprites/switches/0131_accessswitch_glow.png
/highres/sprites/switches/0132_slotdoor_glow.png
/highres/sprites/switches/0133_slotdoor_glow.png
/highres/sprites/switches/0134_lightswitch_green_glow.png
/highres/sprites/switches/0134_lightswitch_red_glow.png
/highres/sprites/switches/0136_sdoorswitch_green_glow.png
/highres/sprites/switches/0136_sdoorswitch_red_glow.png
/highres/sprites/switches/0138_slightswitch_green_glow.png
/highres/sprites/switches/0138_slightswitch_red_glow.png
/highres/sprites/switches/0140_fsswitch_glow.png
/highres/sprites/switches/0141_fsswitch_glow.png
/highres/sprites/switches/0146_multiswitch_glow.png
/highres/sprites/switches/0162_dipswitch_glow.png
/highres/sprites/switches/0162_glow.png
/highres/sprites/switches/0163_dipswitch_glow.png
/highres/sprites/switches/0163_glow.png
/highres/sprites/switches/0164_dipswitch2_glow.png
/highres/sprites/switches/0164_glow.png
/highres/sprites/switches/0165_dipswitch2_glow.png
/highres/sprites/switches/0165_glow.png
/highres/sprites/switches/0166_techswitch_glow.png
/highres/sprites/switches/0167_techswitch_glow.png
/highres/sprites/switches/0168_dipswitch3_glow.png
/highres/sprites/switches/0169_dipswitch3_glow.png
/highres/sprites/switches/0170_accessswitch2_glow.png
/highres/sprites/switches/0171_accessswitch2_glow.png
/highres/sprites/switches/0860_powerswitch_off_glow.png
/highres/sprites/switches/0861_powerswitch_on_glow.png
/highres/sprites/switches/0862_lockswitch1_glow.png
/highres/sprites/switches/0863_lockswitch1_glow.png
/highres/sprites/switches/0864_powerswitch2_glow.png
/highres/sprites/switches/1123_pullswitch_glow.png
/highres/sprites/switches/1143_alienswitch_glow.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites/firstperson.def
/highres/sprites/firstperson_polymost.def
/highres/sprites/monsters.def
/highres/sprites/monsters_polymost.def
/highres/sprites/pickups.def
/highres/sprites/pickups_polymost.def
/highres/sprites/projectiles.def
/highres/sprites/projectiles_polymost.def
/highres/sprites/props.def
/highres/sprites/props_polymost.def
/highres/sprites/switches.def
/highres/sprites/switches_polymost.def
389 4379d 2h leod /highres/textures/ 1103 PNGout-processed since ImageMagick declared it corrupt  
/highres/textures/1103.png
388 4382d 6h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
 
/highres/sprites/firstperson_polymost/2545_muzzle_flash.png
/highres/textures/0828_n.png
/highres/sprites/firstperson_polymost.def
/highres/textures.def
/highres/textures_polymost.def
387 4384d 9h leod /highres/ Polymost : good old reddish tint for some of the backported Polymer textures

shrink paper_crumpled
 
/highres/detail/polymost_tint.png
/highres/detail/paper_crumpled.png
/highres/textures_polymost.def
386 4385d 0h leod /highres/sprites/firstperson_polymost/ Polymost : keycard in 2563_tripkeyhand flipped

Note : flipped 255x153 rectangle in upper right corner
 
/highres/sprites/firstperson_polymost/2563_tripkeyhand.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_10.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_13.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_14.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_15.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_16.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_21.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_23.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_24.png