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416 4210d 12h loomsday /highres/ usermaps tile #4155 polymer version  
/highres/textures/4155_d.png
/highres/textures/4155_n.png
/highres/textures/4155_s.png
/highres/textures.def
415 4217d 4h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
/maphacks
/maphacks/3drealms
/maphacks/3drealms/13d
/maphacks/3drealms/13d/E1L1_13d.mhk
/maphacks/3drealms/13d/E1L2_13d.mhk
/maphacks/3drealms/13d/E1L3_13d.mhk
/maphacks/3drealms/13d/E1L4_13d.mhk
/maphacks/3drealms/13d/E1L5_13d.mhk
/maphacks/3drealms/13d/E1L6_13d.mhk
/maphacks/3drealms/13d/E1L7_13d.mhk
/maphacks/3drealms/13d/E1L8_13d.mhk
/maphacks/3drealms/13d/E2L10_13d.mhk
/maphacks/3drealms/13d/E2L11_13d.mhk
/maphacks/3drealms/13d/E2L1_13d.mhk
/maphacks/3drealms/13d/E2L2_13d.mhk
/maphacks/3drealms/13d/E2L3_13d.mhk
/maphacks/3drealms/13d/E2L4_13d.mhk
/maphacks/3drealms/13d/E2L5_13d.mhk
/maphacks/3drealms/13d/E2L6_13d.mhk
/maphacks/3drealms/13d/E2L7_13d.mhk
/maphacks/3drealms/13d/E2L8_13d.mhk
/maphacks/3drealms/13d/E2L9_13d.mhk
/maphacks/3drealms/13d/E3L10_13d.mhk
/maphacks/3drealms/13d/E3L11_13d.mhk
/maphacks/3drealms/13d/E3L1_13d.mhk
/maphacks/3drealms/13d/E3L2_13d.mhk
/maphacks/3drealms/13d/E3L3_13d.mhk
/maphacks/3drealms/13d/E3L4_13d.mhk
/maphacks/3drealms/13d/E3L5_13d.mhk
/maphacks/3drealms/13d/E3L6_13d.mhk
/maphacks/3drealms/13d/E3L7_13d.mhk
/maphacks/3drealms/13d/E3L8_13d.mhk
/maphacks/3drealms/13d/E3L9_13d.mhk
/maphacks/3drealms/3drealms_mhk.def
/maphacks/3drealms/3drealms_polymost_mhk.def
/maphacks/3drealms/atomic
/maphacks/3drealms/atomic/E1L1_atomic.mhk
/maphacks/3drealms/atomic/E1L2_atomic.mhk
/maphacks/3drealms/atomic/E1L3_atomic.mhk
/maphacks/3drealms/atomic/E1L4_atomic.mhk
/maphacks/3drealms/atomic/E1L5_atomic.mhk
/maphacks/3drealms/atomic/E1L6_atomic.mhk
/maphacks/3drealms/atomic/E1L7_atomic.mhk
/maphacks/3drealms/atomic/E1L8_atomic.mhk
/maphacks/3drealms/atomic/E2L10_atomic.mhk
/maphacks/3drealms/atomic/E2L11_atomic.mhk
/maphacks/3drealms/atomic/E2L1_atomic.mhk
/maphacks/3drealms/atomic/E2L2_atomic.mhk
/maphacks/3drealms/atomic/E2L3_atomic.mhk
/maphacks/3drealms/atomic/E2L4_atomic.mhk
/maphacks/3drealms/atomic/E2L5_atomic.mhk
/maphacks/3drealms/atomic/E2L6_atomic.mhk
/maphacks/3drealms/atomic/E2L7_atomic.mhk
/maphacks/3drealms/atomic/E2L8_atomic.mhk
/maphacks/3drealms/atomic/E2L9_atomic.mhk
/maphacks/3drealms/atomic/E3L10_atomic.mhk
/maphacks/3drealms/atomic/E3L11_atomic.mhk
/maphacks/3drealms/atomic/E3L1_atomic.mhk
/maphacks/3drealms/atomic/E3L2_atomic.mhk
/maphacks/3drealms/atomic/E3L3_atomic.mhk
/maphacks/3drealms/atomic/E3L4_atomic.mhk
/maphacks/3drealms/atomic/E3L5_atomic.mhk
/maphacks/3drealms/atomic/E3L6_atomic.mhk
/maphacks/3drealms/atomic/E3L7_atomic.mhk
/maphacks/3drealms/atomic/E3L8_atomic.mhk
/maphacks/3drealms/atomic/E3L9_atomic.mhk
/maphacks/3drealms/atomic/E4L10_atomic.mhk
/maphacks/3drealms/atomic/E4L11_atomic.mhk
/maphacks/3drealms/atomic/E4L1_atomic.mhk
/maphacks/3drealms/atomic/E4L2_atomic.mhk
/maphacks/3drealms/atomic/E4L3_atomic.mhk
/maphacks/3drealms/atomic/E4L4_atomic.mhk
/maphacks/3drealms/atomic/E4L5_atomic.mhk
/maphacks/3drealms/atomic/E4L6_atomic.mhk
/maphacks/3drealms/atomic/E4L7_atomic.mhk
/maphacks/3drealms/atomic/E4L8_atomic.mhk
/maphacks/3drealms/atomic/E4L9_atomic.mhk
/maphacks/3drealms/atomic_polymost
/maphacks/3drealms/atomic_polymost/E1L1_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L2_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L3_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L4_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L5_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L6_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L7_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E1L8_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L10_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L11_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L1_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L2_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L3_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L4_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L5_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L6_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L7_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L8_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E2L9_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L10_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L11_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L1_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L2_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L3_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L4_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L5_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L6_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L7_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L8_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E3L9_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L10_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L11_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L1_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L2_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L3_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L4_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L5_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L6_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L7_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L8_atomic_polymost.mhk
/maphacks/3drealms/atomic_polymost/E4L9_atomic_polymost.mhk
/maphacks/imperium
/maphacks/imperium/IE6PART2.mhk
/maphacks/imperium/ie1.mhk
/maphacks/imperium/ie2.mhk
/maphacks/imperium/ie3.mhk
/maphacks/imperium/ie4.mhk
/maphacks/imperium/ie5part1.mhk
/maphacks/imperium/ie5part2.mhk
/maphacks/imperium/ie6PART1.mhk
/maphacks/imperium/imperium_mhk.def
/maphacks/imperium/prologue.mhk
/maphacks/maphacks.def
/maphacks/maphacks_polymost.def
/maphacks/metropolitan
/maphacks/metropolitan/E5L1.mhk
/maphacks/metropolitan/E5L10.mhk
/maphacks/metropolitan/E5L11.mhk
/maphacks/metropolitan/E5L12.mhk
/maphacks/metropolitan/E5L13.mhk
/maphacks/metropolitan/E5L14.mhk
/maphacks/metropolitan/E5L15.mhk
/maphacks/metropolitan/E5L2.mhk
/maphacks/metropolitan/E5L3.mhk
/maphacks/metropolitan/E5L4.mhk
/maphacks/metropolitan/E5L5.mhk
/maphacks/metropolitan/E5L6.mhk
/maphacks/metropolitan/E5L7-2012-03-02.mhk
/maphacks/metropolitan/E5L7-2012-03-07.mhk
/maphacks/metropolitan/E5L8.mhk
/maphacks/metropolitan/E5L9.mhk
/maphacks/metropolitan/metropolitan_mhk.def
/maphacks/opblitz
/maphacks/opblitz/E5M1.mhk
/maphacks/opblitz/E5M2.mhk
/maphacks/opblitz/E5M3.mhk
/maphacks/opblitz/E5M4.mhk
/maphacks/opblitz/E5M5.mhk
/maphacks/opblitz/opblitz_mhk.def
/maphacks/roch
/maphacks/roch/Roch.mhk
/maphacks/roch/Roch2.mhk
/maphacks/roch/Roch3-2000-04-21.mhk
/maphacks/roch/Roch3-2003-04-21.mhk
/maphacks/roch/Roch4.mhk
/maphacks/roch/Roch5.mhk
/maphacks/roch/Roch6.mhk
/maphacks/roch/Roch7.mhk
/maphacks/roch/Roch8.mhk
/maphacks/roch/Roch_SC1.mhk
/maphacks/roch/roch_mhk.def
/maphacks/usermaps
/maphacks/usermaps/06meatballsubmakin.mhk
/maphacks/usermaps/0_RS_0051.mhk
/maphacks/usermaps/ArenaQ.mhk
/maphacks/usermaps/AtomicArena.mhk
/maphacks/usermaps/BrooklynBridge-2012-10-13.mhk
/maphacks/usermaps/BrooklynBridge-2012-10-15.mhk
/maphacks/usermaps/CBP8.mhk
/maphacks/usermaps/Dogville.mhk
/maphacks/usermaps/E.S.B.N-6.mhk
/maphacks/usermaps/Forever.mhk
/maphacks/usermaps/Getmo.mhk
/maphacks/usermaps/Highland.mhk
/maphacks/usermaps/LORCH_Abducted.mhk
/maphacks/usermaps/LunarPrison_0099.mhk
/maphacks/usermaps/NsA-2010-08-08.mhk
/maphacks/usermaps/NsA-2012-01-24.mhk
/maphacks/usermaps/PJSLOTH1.mhk
/maphacks/usermaps/SpaceStation_0043.mhk
/maphacks/usermaps/Swimpool.mhk
/maphacks/usermaps/TITTYCITY.mhk
/maphacks/usermaps/UNAIDED.mhk
/maphacks/usermaps/WideAwake.mhk
/maphacks/usermaps/alien-resurrection.mhk
/maphacks/usermaps/brainwash.mhk
/maphacks/usermaps/brainwash_upd.mhk
/maphacks/usermaps/cherenkov.mhk
/maphacks/usermaps/crashandburn1.0.mhk
/maphacks/usermaps/cyduke_en.mhk
/maphacks/usermaps/cyduke_es.mhk
/maphacks/usermaps/desert.mhk
/maphacks/usermaps/dogville (extended 2012 version).mhk
/maphacks/usermaps/donedust.mhk
/maphacks/usermaps/donedustAttrition.mhk
/maphacks/usermaps/foreverplus.mhk
/maphacks/usermaps/glb.mhk
/maphacks/usermaps/killcity.mhk
/maphacks/usermaps/npm1.mhk
/maphacks/usermaps/parkade-2012-03-17.mhk
/maphacks/usermaps/parkade-2012-06-30.mhk
/maphacks/usermaps/parkade-2012-08-08.mhk
/maphacks/usermaps/routine.mhk
/maphacks/usermaps/scent-2009-06-15.mhk
/maphacks/usermaps/scent-2012-02-12.mhk
/maphacks/usermaps/sincenter.mhk
/maphacks/usermaps/subdue.mhk
/maphacks/usermaps_mhk.def
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2492_ver_polymost.png
/hrp_readme.txt
/installer/hrp_extract.sh
414 4219d 12h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2492_ver_polymost.png
/hrp_readme.txt
411 4270d 3h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
/highres/sprites/props/0631.png
/highres/sprites/props.def
/highres/sprites/props_polymost.def
410 4278d 6h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
/highres/sprites/decals/1220.png
409 4279d 8h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
/highres/sounds
/highres/sounds.def
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/hrp_readme.txt
408 4283d 13h leod / texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)

hrp_extract.sh : cleanup
 
/highres/textures.def
/installer/hrp_extract.sh
407 4365d 12h leod / Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols
 
/highres/screen/menu/2493_polymost.png
/highres/screen/menu/2493_old.png
/highres/screen/menu.def
/highres/screen/menu_polymost.def
/installer/hrp_extract.sh
406 4368d 9h leod / tile 1015 (user maps only) - created by raping 0399

duke3d_hrp*.def : indicate repository snapshot version
 
/highres/textures/1015.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/textures.def
/highres/textures_polymost.def
405 4373d 7h loomsday /highres/textures/ more accurate glowmap  
/highres/textures/0390_g.png
404 4373d 7h loomsday /highres/ tile #390 polymerized  
/highres/textures/0390_d.png
/highres/textures/0390_g.png
/highres/textures/0390_n.png
/highres/textures/0390_s.png
/highres/textures.def
403 4373d 9h leod /highres/sprites/ oops  
/highres/sprites/props.def
402 4373d 9h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
/highres/sprites/props/0556_chair1_d.png
/highres/sprites/props/0556_chair1.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2492_ver_polymost.png
/highres/sprites/props.def
401 4373d 11h loomsday /highres/ tile #217 polymerized  
/highres/textures/0217_d.png
/highres/textures/0217_n.png
/highres/textures/0217_s.png
/highres/textures.def
400 4373d 12h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
/highres/sprites/props_polymost/0556_chair1.md3
/highres/sprites/props_polymost/0556_chair1.png
/highres/sprites/props_polymost/0559_brokenchair.md3
/highres/sprites/props_polymost.def
399 4373d 12h leod /highres/ Polymost: 0156 pal 22  
/highres/textures/0156_22.png
/highres/textures_polymost.def
398 4373d 12h loomsday /highres/sprites/props/ angle +90 CW  
/highres/sprites/props/0556_chair1.md3
/highres/sprites/props/0559_brokenchair.md3
397 4373d 17h loomsday /highres/sprites/ chair #556 polymerized  
/highres/sprites/props/0556_chair1_n.png
/highres/sprites/props/0556_chair1_s.png
/highres/sprites/props.def
/highres/sprites/props/0556_chair1.md3
/highres/sprites/props/0556_chair1.png
/highres/sprites/props/0559_brokenchair.md3
396 4374d 5h leod / Polymost glowmaps added; duke3d.def: remove irritating comment.

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.

duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
 
/highres/textures/0152_g.png
/highres/textures/0153_g.png
/duke3d.def
/highres/textures_polymost.def
395 4374d 5h leod /highres/ Polymer glowmaps renamed

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
 
/highres/textures/0152_d_g.png
/highres/textures/0153_d_g.png
/highres/textures/0152_g.png
/highres/textures/0153_g.png
/highres/textures.def
394 4375d 8h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator_d.png
/highres/sprites/firstperson/2510_devastator_s.png
393 4377d 14h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator.md3
392 4378d 12h leod /highres/ Polymost: detail maps for diffuse maps borrowed from Polymer  
/highres/textures_polymost.def
391 4381d 8h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
/highpal/highpal.def
/highres/sprites/pickups/0042_devastatorammo.md3
/highres/sprites/pickups/0042_devastatorammo.png
/highres/sprites/pickups/0042_devistatorammo.md3
/highres/sprites/pickups/0042_devistatorammo.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites/pickups.def
/highres/sprites/pickups_polymost.def
390 4381d 13h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
/highres/sprites/firstperson/2554_expander_g.png
/highres/sprites/firstperson/2556_shrinker_g.png
/highres/sprites/monsters/4740_queen_g.png
/highres/sprites/monsters_polymost/2760_overlord_g.png
/highres/sprites/pickups/0032_expander_g.png
/highres/sprites/projectiles/1650_blgrenade_g.png
/highres/sprites/props/0489_satellite_g.png
/highres/sprites/props/0950_brokenhydrant.md3
/highres/sprites/props/0979_hanglight_g.png
/highres/sprites/props/0981_hydrant.md3
/highres/sprites/props/0981_hydrant.png
/highres/sprites/switches/0130_accessswitch_g.png
/highres/sprites/switches/0131_accessswitch_g.png
/highres/sprites/switches/0132_slotdoor_g.png
/highres/sprites/switches/0133_slotdoor_g.png
/highres/sprites/switches/0134_lightswitch_green_g.png
/highres/sprites/switches/0134_lightswitch_red_g.png
/highres/sprites/switches/0136_sdoorswitch_green_g.png
/highres/sprites/switches/0136_sdoorswitch_red_g.png
/highres/sprites/switches/0138_slightswitch_green_g.png
/highres/sprites/switches/0138_slightswitch_red_g.png
/highres/sprites/switches/0140_fsswitch_g.png
/highres/sprites/switches/0141_fsswitch_g.png
/highres/sprites/switches/0146_multiswitch_g.png
/highres/sprites/switches/0162_dipswitch_g.png
/highres/sprites/switches/0162_g.png
/highres/sprites/switches/0163_dipswitch_g.png
/highres/sprites/switches/0163_g.png
/highres/sprites/switches/0164_dipswitch2_g.png
/highres/sprites/switches/0164_g.png
/highres/sprites/switches/0165_dipswitch2_g.png
/highres/sprites/switches/0165_g.png
/highres/sprites/switches/0166_techswitch_g.png
/highres/sprites/switches/0167_techswitch_g.png
/highres/sprites/switches/0168_dipswitch3_g.png
/highres/sprites/switches/0169_dipswitch3_g.png
/highres/sprites/switches/0170_accessswitch2_g.png
/highres/sprites/switches/0171_accessswitch2_g.png
/highres/sprites/switches/0860_powerswitch_off_g.png
/highres/sprites/switches/0861_powerswitch_on_g.png
/highres/sprites/switches/0862_lockswitch1_g.png
/highres/sprites/switches/0863_lockswitch1_g.png
/highres/sprites/switches/0864_powerswitch2_g.png
/highres/sprites/switches/1123_pullswitch_g.png
/highres/sprites/switches/1143_alienswitch_g.png
/highres/sprites/firstperson/2554_expander_glow.png
/highres/sprites/firstperson/2556_shrinker_glow.png
/highres/sprites/monsters/4740_queen_glow.png
/highres/sprites/monsters_polymost/2760_overlord_glow.png
/highres/sprites/pickups/0032_expander_glow.png
/highres/sprites/projectiles/1650_blgrenade_glow.png
/highres/sprites/props/0489_satellite_glow.png
/highres/sprites/props/0950_brokenhydrent.md3
/highres/sprites/props/0979_hanglight_glow.png
/highres/sprites/props/0981_hydrent.md3
/highres/sprites/props/0981_hydrent.png
/highres/sprites/switches/0130_accessswitch_glow.png
/highres/sprites/switches/0131_accessswitch_glow.png
/highres/sprites/switches/0132_slotdoor_glow.png
/highres/sprites/switches/0133_slotdoor_glow.png
/highres/sprites/switches/0134_lightswitch_green_glow.png
/highres/sprites/switches/0134_lightswitch_red_glow.png
/highres/sprites/switches/0136_sdoorswitch_green_glow.png
/highres/sprites/switches/0136_sdoorswitch_red_glow.png
/highres/sprites/switches/0138_slightswitch_green_glow.png
/highres/sprites/switches/0138_slightswitch_red_glow.png
/highres/sprites/switches/0140_fsswitch_glow.png
/highres/sprites/switches/0141_fsswitch_glow.png
/highres/sprites/switches/0146_multiswitch_glow.png
/highres/sprites/switches/0162_dipswitch_glow.png
/highres/sprites/switches/0162_glow.png
/highres/sprites/switches/0163_dipswitch_glow.png
/highres/sprites/switches/0163_glow.png
/highres/sprites/switches/0164_dipswitch2_glow.png
/highres/sprites/switches/0164_glow.png
/highres/sprites/switches/0165_dipswitch2_glow.png
/highres/sprites/switches/0165_glow.png
/highres/sprites/switches/0166_techswitch_glow.png
/highres/sprites/switches/0167_techswitch_glow.png
/highres/sprites/switches/0168_dipswitch3_glow.png
/highres/sprites/switches/0169_dipswitch3_glow.png
/highres/sprites/switches/0170_accessswitch2_glow.png
/highres/sprites/switches/0171_accessswitch2_glow.png
/highres/sprites/switches/0860_powerswitch_off_glow.png
/highres/sprites/switches/0861_powerswitch_on_glow.png
/highres/sprites/switches/0862_lockswitch1_glow.png
/highres/sprites/switches/0863_lockswitch1_glow.png
/highres/sprites/switches/0864_powerswitch2_glow.png
/highres/sprites/switches/1123_pullswitch_glow.png
/highres/sprites/switches/1143_alienswitch_glow.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites/firstperson.def
/highres/sprites/firstperson_polymost.def
/highres/sprites/monsters.def
/highres/sprites/monsters_polymost.def
/highres/sprites/pickups.def
/highres/sprites/pickups_polymost.def
/highres/sprites/projectiles.def
/highres/sprites/projectiles_polymost.def
/highres/sprites/props.def
/highres/sprites/props_polymost.def
/highres/sprites/switches.def
/highres/sprites/switches_polymost.def
389 4382d 6h leod /highres/textures/ 1103 PNGout-processed since ImageMagick declared it corrupt  
/highres/textures/1103.png
388 4385d 10h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
 
/highres/sprites/firstperson_polymost/2545_muzzle_flash.png
/highres/textures/0828_n.png
/highres/sprites/firstperson_polymost.def
/highres/textures.def
/highres/textures_polymost.def
387 4387d 13h leod /highres/ Polymost : good old reddish tint for some of the backported Polymer textures

shrink paper_crumpled
 
/highres/detail/polymost_tint.png
/highres/detail/paper_crumpled.png
/highres/textures_polymost.def
386 4388d 4h leod /highres/sprites/firstperson_polymost/ Polymost : keycard in 2563_tripkeyhand flipped

Note : flipped 255x153 rectangle in upper right corner
 
/highres/sprites/firstperson_polymost/2563_tripkeyhand.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_10.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_13.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_14.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_15.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_16.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_21.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_23.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_24.png
385 4389d 11h h266 /highres/sprites/ Cover #2614 with #2615 for portability instead of doing nothing.  
/highres/sprites/firstperson.def
/highres/sprites/firstperson_polymost.def
384 4390d 6h leod / Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites/firstperson.def
/hrp_readme.txt
/installer/hrp_extract.sh
383 4391d 3h h266 /highres/screen/ Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change.  
/highres/screen/fonts.def
382 4391d 7h loomsday /highres/ #216 polymerized  
/highres/textures/0216_d.png
/highres/textures/0216_n.png
/highres/textures/0216_s.png
/highres/textures.def
381 4391d 15h loomsday /highres/ #353 polymerized  
/highres/textures/0353_d.png
/highres/textures/0353_n.png
/highres/textures/0353_s.png
/highres/textures.def
380 4394d 4h leod /highres/ Polymer-only diffuse maps renamed with "_d" for clarity  
/highres/sprites/firstperson/2510_devastator_d.png
/highres/sprites/firstperson/2536_chaingun_d.png
/highres/sprites/firstperson/2544_rpg_d.png
/highres/sprites/props/0916_fireext_d.png
/highres/sprites/props/0917_firealarm_d.png
/highres/textures/0156_22_d.png
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2536_chaingun.png
/highres/sprites/firstperson/2544_rpg.png
/highres/sprites/props/0916_fireext.png
/highres/sprites/props/0917_firealarm.png
/highres/textures/0156_22.png
/highres/sprites/firstperson.def
/highres/sprites/props.def
/highres/textures.def
379 4396d 13h leod /highres/sprites/ Polymost : drop old models 0913_fence, 2581_scuba  
/highres/sprites/firstperson_polymost/2581_scuba.md3
/highres/sprites/props_polymost/0913_fence.md3
/highres/sprites/firstperson_polymost.def
/highres/sprites/props_polymost.def
378 4396d 16h leod /highres/sprites/firstperson_polymost/ Obsolete Polymost texture 2510_devastator.png removed  
/highres/sprites/firstperson_polymost/2510_devastator.png
377 4397d 9h loomsday /highres/ oops  
/highres/textures.def
/highres/textures_polymost.def
376 4397d 12h leod /highres/sprites/ Cleanup : some Polymost-only textures moved  
/highres/sprites/firstperson_polymost/2521_mightyboot_10.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_11.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_12.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_13.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_14.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_15.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_16.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_21.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_23.jpg
/highres/sprites/firstperson_polymost/2532_cliphand.png
/highres/sprites/firstperson/2521_mightyboot_10.jpg
/highres/sprites/firstperson/2521_mightyboot_11.jpg
/highres/sprites/firstperson/2521_mightyboot_12.jpg
/highres/sprites/firstperson/2521_mightyboot_13.jpg
/highres/sprites/firstperson/2521_mightyboot_14.jpg
/highres/sprites/firstperson/2521_mightyboot_15.jpg
/highres/sprites/firstperson/2521_mightyboot_16.jpg
/highres/sprites/firstperson/2521_mightyboot_21.jpg
/highres/sprites/firstperson/2521_mightyboot_23.jpg
/highres/sprites/firstperson/2532_cliphand.png
/highres/sprites/firstperson_polymost.def
374 4403d 11h leod /highres/sprites/ Fix #+ß´@ typo.  
/highres/sprites/firstperson_polymost.def