Rev |
Age |
Author |
Path |
Log message |
Diff |
637 |
3807d 6h |
h266 |
/highres/textures/ |
Improved #966 (Duke Nukem II cover) by Besli. |
|
636 |
3808d 8h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3826d 3h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
633 |
3861d 9h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
632 |
3868d 8h |
loomsday |
/highres/sprites/ |
sensor model origin, orientation and scale fixed (feedback by LeoD) |
|
631 |
3870d 6h |
loomsday |
/highres/sprites/ |
#1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer) |
|
630 |
3872d 6h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
629 |
3876d 5h |
leod |
/highres/sprites/ |
Rename scraps to match names.h, part #2 |
|
628 |
3876d 5h |
leod |
/highres/sprites/effects/ |
Rename scraps to match names.h, part #1 |
|
627 |
3878d 7h |
leod |
/ |
Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin |
|
626 |
3880d 6h |
loomsday |
/highres/ |
tile #609 is now proper polymer |
|
625 |
3883d 3h |
loomsday |
/highres/ |
tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :( |
|
624 |
3887d 5h |
loomsday |
/highres/ |
hmm.. looks like something from a todo list |
|
623 |
3889d 3h |
loomsday |
/highres/ |
tile #446 polymerized |
|
622 |
3889d 4h |
leod |
/ |
darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others |
|
621 |
3889d 7h |
loomsday |
/highres/ |
tile #441 polymerized |
|
620 |
3889d 8h |
loomsday |
/highres/ |
tile #310 polymerized |
|
619 |
3896d 1h |
leod |
/ |
#2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update |
|
618 |
3896d 12h |
loomsday |
/highres/ |
sprite #915 polymerized |
|
617 |
3897d 6h |
loomsday |
/highres/ |
texture #1186 + #718 (pretty sure they are from one set) polymerized |
|
616 |
3898d 4h |
loomsday |
/highres/ |
#1191 fake polymerization |
|
615 |
3898d 5h |
loomsday |
/highres/ |
#1174/1175 polymerized |
|
614 |
3901d 0h |
leod |
/ |
move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;
fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks |
|
613 |
3903d 15h |
loomsday |
/highres/sprites/ |
oops.. too soon (reverted to previous deflines) |
|
612 |
3904d 1h |
loomsday |
/highres/sprites/ |
#134 polymerized |
|
611 |
3915d 8h |
loomsday |
/highres/sprites/ |
sprite #660 updated to polymer (normalmap & specularpower value set) |
|
610 |
3916d 1h |
leod |
/ |
#1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station |
|
609 |
3916d 5h |
loomsday |
/highres/sprites/ |
model #584 polymerized |
|
608 |
3917d 1h |
loomsday |
/highres/sprites/ |
#976 ventshaft model and texture polymerized |
|
607 |
3917d 5h |
loomsday |
/highres/sprites/ |
#1227 nukebarrel model & textures update |
|
606 |
3921d 11h |
leod |
/ |
Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base |
|
605 |
3924d 7h |
loomsday |
/highres/sprites/ |
should have been uploaded few days ago. wtf |
|
604 |
3927d 1h |
loomsday |
/highres/sprites/props/ |
sprite #621 revised |
|
603 |
3927d 5h |
loomsday |
/highres/ |
#150 polymer version revised |
|
602 |
3928d 5h |
loomsday |
/highres/ |
#795 polymerized + new polymost version |
|
601 |
3931d 5h |
loomsday |
/highres/ |
#395 cosmetic tweaks / #197 polymerized |
|
600 |
3931d 10h |
loomsday |
/highres/ |
tile #705/706 polymerized |
|
599 |
3938d 6h |
loomsday |
/highres/ |
animated tile #294-296 polymerized |
|
598 |
3938d 14h |
loomsday |
/highres/ |
tile #451/452 polymerized |
|
597 |
3939d 5h |
loomsday |
/highres/ |
tile #453 polymerized |
|