Rev |
Age |
Author |
Path |
Log message |
Diff |
421 |
4229d 5h |
loomsday |
/highres/ |
$4210 polymer version
yeah.. I can upload the deflines for the texture and forget about textures themselves |
|
420 |
4229d 6h |
loomsday |
/highres/ |
usermap tile #4156 polymer version |
|
419 |
4229d 12h |
loomsday |
/highres/ |
#4104 polymer version |
|
418 |
4230d 0h |
leod |
/ |
0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR |
|
417 |
4230d 20h |
loomsday |
/highres/ |
#4103 polymer version |
|
416 |
4235d 9h |
loomsday |
/highres/ |
usermaps tile #4155 polymer version |
|
415 |
4242d 2h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|
414 |
4244d 10h |
leod |
/ |
Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.) |
|
411 |
4295d 1h |
leod |
/highres/sprites/ |
Tile 0631 by Gambini (user maps only) |
|
410 |
4303d 4h |
leod |
/highres/sprites/decals/ |
1220 updated (user maps only)
Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ... |
|
409 |
4304d 6h |
leod |
/ |
sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.
hrp_readme.txt : update |
|
408 |
4308d 11h |
leod |
/ |
texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)
hrp_extract.sh : cleanup |
|
407 |
4390d 10h |
leod |
/ |
Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols |
|
406 |
4393d 7h |
leod |
/ |
tile 1015 (user maps only) - created by raping 0399
duke3d_hrp*.def : indicate repository snapshot version |
|
405 |
4398d 4h |
loomsday |
/highres/textures/ |
more accurate glowmap |
|
404 |
4398d 5h |
loomsday |
/highres/ |
tile #390 polymerized |
|
403 |
4398d 7h |
leod |
/highres/sprites/ |
oops |
|
402 |
4398d 7h |
leod |
/ |
version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)
nitpickish renamery of new chair's diffuse map |
|
401 |
4398d 9h |
loomsday |
/highres/ |
tile #217 polymerized |
|
400 |
4398d 10h |
leod |
/highres/sprites/ |
Polymost: keep old chair. It fits better IMO. |
|
399 |
4398d 10h |
leod |
/highres/ |
Polymost: 0156 pal 22 |
|
398 |
4398d 10h |
loomsday |
/highres/sprites/props/ |
angle +90 CW |
|
397 |
4398d 15h |
loomsday |
/highres/sprites/ |
chair #556 polymerized |
|
396 |
4399d 3h |
leod |
/ |
Polymost glowmaps added; duke3d.def: remove irritating comment.
I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.
duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost. |
|
395 |
4399d 3h |
leod |
/highres/ |
Polymer glowmaps renamed
I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder. |
|
394 |
4400d 6h |
loomsday |
/highres/sprites/ |
spec'n diffuse sharpness tweak |
|
393 |
4402d 11h |
h266 |
/highres/sprites/ |
correctly animated Polymer HUD Devastator (2510-2511) |
|
392 |
4403d 9h |
leod |
/highres/ |
Polymost: detail maps for diffuse maps borrowed from Polymer |
|
391 |
4406d 6h |
leod |
/ |
move highpalookup[sic!] definitions to a separate file
devistator -> devastator |
|
390 |
4406d 11h |
leod |
/ |
glowmaps renamed for consistent naming style
hydrent -> hydrant |
|
389 |
4407d 4h |
leod |
/highres/textures/ |
1103 PNGout-processed since ImageMagick declared it corrupt |
|
388 |
4410d 7h |
leod |
/highres/ |
Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer |
|
387 |
4412d 11h |
leod |
/highres/ |
Polymost : good old reddish tint for some of the backported Polymer textures
shrink paper_crumpled |
|
386 |
4413d 1h |
leod |
/highres/sprites/firstperson_polymost/ |
Polymost : keycard in 2563_tripkeyhand flipped
Note : flipped 255x153 rectangle in upper right corner |
|
385 |
4414d 8h |
h266 |
/highres/sprites/ |
Cover #2614 with #2615 for portability instead of doing nothing. |
|
384 |
4415d 4h |
leod |
/ |
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved. |
|
383 |
4416d 1h |
h266 |
/highres/screen/ |
Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change. |
|
382 |
4416d 5h |
loomsday |
/highres/ |
#216 polymerized |
|
381 |
4416d 13h |
loomsday |
/highres/ |
#353 polymerized |
|
380 |
4419d 2h |
leod |
/highres/ |
Polymer-only diffuse maps renamed with "_d" for clarity |
|