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Rev Age Author Path Log message Diff
655 3501d 12h loomsday /highres/ tile #802 polymerized  
654 3508d 8h loomsday /highres/ #3394-96 polymerized  
653 3511d 8h loomsday /highres/sprites/ trivia: the old crane model was created on 10.24.2004, new version is a slight revamp to get rid of md2 jelly and horrible 1024x768 texture  
650 3531d 10h loomsday /highres/ simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec
 
649 3536d 17h loomsday /highres/ tile #348 +norm +spec  
646 3578d 8h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3592d 16h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
643 3622d 14h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3642d 16h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3661d 6h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
639 3688d 12h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3711d 8h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3720d 11h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3721d 13h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3739d 8h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
633 3774d 14h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3781d 13h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3783d 11h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3785d 11h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3789d 10h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3789d 10h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3791d 11h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3793d 10h loomsday /highres/ tile #609 is now proper polymer  
625 3796d 8h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3800d 9h loomsday /highres/ hmm.. looks like something from a todo list  
623 3802d 8h loomsday /highres/ tile #446 polymerized  
622 3802d 8h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3802d 12h loomsday /highres/ tile #441 polymerized  
620 3802d 12h loomsday /highres/ tile #310 polymerized  
619 3809d 6h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3809d 17h loomsday /highres/ sprite #915 polymerized  
617 3810d 10h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3811d 9h loomsday /highres/ #1191 fake polymerization  
615 3811d 10h loomsday /highres/ #1174/1175 polymerized  
614 3814d 5h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3816d 20h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3817d 6h loomsday /highres/sprites/ #134 polymerized  
611 3828d 12h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3829d 5h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3829d 9h loomsday /highres/sprites/ model #584 polymerized