Rev |
Age |
Author |
Path |
Log message |
Diff |
556 |
4029d 23h |
leod |
/ |
Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions |
|
555 |
4030d 4h |
spiker |
/highres/sprites/characters/ |
terminator last second update |
|
554 |
4031d 2h |
spiker |
/highres/sprites/ |
1356-1357 terminator |
|
553 |
4034d 2h |
spiker |
/highres/textures/ |
0362_d update |
|
552 |
4034d 2h |
spiker |
/highres/ |
4228, 4229 |
|
551 |
4034d 3h |
spiker |
/highres/sprites/ |
Part 2 |
|
550 |
4034d 4h |
spiker |
/highres/sprites/ |
Duke restored. |
|
549 |
4034d 21h |
leod |
/ |
2013 Models update by Tea Monster : Cycloid, Duke, frozen Duke. (Frozen Duke model is technically wrong, but looks very icy.)
3240-3249 PNGOUT-optimized (alpha channel removed)
UserMapHacks: Castle Quest, MHK reviews |
|
548 |
4038d 5h |
spiker |
/highres/screen/menu/ |
updated screens |
|
547 |
4042d 4h |
leod |
/ |
#2710 : 2013Cycloid model v1.2 by Tea Monster
UserMapHacks : Entrapped, Bridge Between Two Islands, Anarchy City X, Devastation 01 |
|
546 |
4054d 3h |
leod |
/ |
Restore Polymer HRP hydrant location for 5.3 release consistency
UserMapHacks : random dukematch levels |
|
545 |
4057d 7h |
spiker |
/highres/sprites/ |
Chaingun muzzle flash improvment |
|
544 |
4058d 8h |
spiker |
/highres/sprites/ |
Pistol hand update |
|
543 |
4058d 23h |
leod |
/ |
UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization |
|
542 |
4059d 20h |
loomsday |
/highres/ |
#0259 polymerized |
|
541 |
4059d 21h |
loomsday |
/highres/ |
not sure if metal or concrete but meh... |
|
540 |
4060d 0h |
loomsday |
/highres/ |
#1179 polymerized |
|
539 |
4060d 21h |
leod |
/ |
927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization
UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews |
|
538 |
4061d 0h |
loomsday |
/highres/ |
tile #243 polymerized |
|
537 |
4065d 5h |
spiker |
/highres/textures/ |
5099-5104 update |
|
535 |
4094d 1h |
leod |
/ |
Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews |
|
534 |
4094d 9h |
nightfright |
/highres/sprites/characters/ |
Updated Duke model skins (#1405) by Tea Monster |
|
533 |
4094d 10h |
nightfright |
/highres/sprites/ |
Updated hand dryer model (#1051) by Tea Monster |
|
532 |
4098d 0h |
leod |
/highres/sprites/ |
1051_handdryer by Tea Monster |
|
531 |
4098d 0h |
leod |
/highres/ |
0053_firstaid, 2460_firstaidkit (hud) by Steveeeie |
|
530 |
4098d 1h |
leod |
/highres/sprites/ |
0051_healthbox (cola) by Steveeeie; 1051_handdryer moved to props_polymost |
|
529 |
4098d 1h |
leod |
/highres/ |
0762_mike (microphone) by Mark.;
0051_healthbox moved to pickups_polymost;
2460_firstaidkit.png (hud) renamed to 2640_firstaidkit_polymost.png |
|
528 |
4098d 7h |
leod |
/highres/sprites/ice/ |
PNGOUT optimizations part 17 (final): sprites #8: ice
Both new and old PNGs convert to binary identical TGAs |
|
527 |
4098d 7h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 16: sprites #7: monsters
Both new and old PNGs convert to binary identical TGAs |
|
526 |
4098d 7h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 15: sprites #6: characters
Both new and old PNGs convert to binary identical TGAs |
|
525 |
4098d 7h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 14: sprites #5: firstperson
Both new and old PNGs convert to binary identical TGAs |
|
524 |
4098d 7h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 13: sprites #4: pickups
Both new and old PNGs convert to binary identical TGAs |
|
523 |
4098d 7h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 12: sprites #3: props
Both new and old PNGs convert to binary identical TGAs |
|
522 |
4098d 7h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 11: sprites #2: signs
Both new and old PNGs convert to binary identical TGAs |
|
521 |
4098d 8h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs |
|
520 |
4098d 8h |
leod |
/highres/textures/ |
PNGOUT optimizations part 8: textures #6
Both new and old PNGs convert to binary identical TGAs |
|
519 |
4098d 8h |
leod |
/highres/textures/ |
PNGOUT optimizations part 7: textures #5
Both new and old PNGs convert to binary identical TGAs |
|
518 |
4098d 8h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #4
Both new and old PNGs convert to binary identical TGAs |
|
517 |
4098d 8h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #3
Both new and old PNGs convert to binary identical TGAs |
|
516 |
4098d 8h |
leod |
/highres/textures/ |
PNGOUT optimizations part 5: textures #2
Both new and old PNGs convert to binary identical TGAs |
|