Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4535d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 10h |
spiker |
/highres/ |
|
|
286 |
4574d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 21h |
spiker |
/highres/ |
|
|
282 |
4658d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 12h |
spiker |
/highres/ |
|
|
275 |
4732d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4745d 3h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4748d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4752d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4790d 10h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4797d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4800d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4805d 22h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4806d 11h |
parkar |
/ |
Added installer source. |
|
256 |
4807d 21h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4812d 16h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4813d 21h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|
250 |
4813d 22h |
nightfright |
/ |
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model |
|
249 |
4814d 10h |
nightfright |
/ |
Updated: #2760 (corrections in monsters.def by empyrock) |
|
248 |
4814d 15h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
247 |
4814d 15h |
nightfright |
/ |
Updated: E2L8.mhk (Polymer lights by Micky C) |
|
246 |
4823d 10h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
245 |
4824d 22h |
nightfright |
/ |
Updated: E2L6.mhk (Polymer lights by Micky C) |
|