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Rev Age Author Path Log message Diff
298 4509d 3h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4519d 23h spiker /highres/sprites/  
296 4520d 19h spiker /highres/sprites/  
295 4527d 2h spiker /highres/ 281  
294 4527d 18h spiker /highres/ Added 4266  
293 4528d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4530d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4539d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4540d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4540d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4545d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 18h spiker /highres/  
286 4580d 5h spiker /highres/ 4154  
285 4606d 17h nightfright / Reverted to previous versions: 341-343  
284 4662d 17h loomsday /highres/sprites/props/ doublesided now  
283 4663d 6h spiker /highres/  
282 4663d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4666d 6h nightfright / Modified: #341, 343  
280 4673d 6h nightfright / Modified: #342, 343, 821, 916, 917  
278 4721d 17h loomsday /highres/ #369 polymerized + #797 recreated  
277 4729d 20h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4729d 21h spiker /highres/  
275 4737d 19h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4738d 19h loomsday /highres/ polyTile #367  
273 4738d 20h spiker /highres/ 885 polymerized  
272 4739d 0h spiker /highres/textures/  
271 4739d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 20h spiker /highres/ Content by Lightsource  
269 4741d 22h loomsday /highres/ polymerTile #318  
268 4742d 20h loomsday /highres/ polymer-ed tile #317  
267 4750d 11h h266 /highres/screen/fonts/digital/  
266 4753d 19h loomsday /highres/ #371 polymerized, #152 glow added  
265 4757d 9h spiker /highres/ Fixes some broken normal maps  
264 4776d 4h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4782d 1h nightfright / Updated: #821, 1189, 2493  
262 4795d 18h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4802d 19h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4806d 6h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4811d 7h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4811d 20h parkar / Added installer source.