Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4509d 3h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4519d 23h |
spiker |
/highres/sprites/ |
|
|
296 |
4520d 19h |
spiker |
/highres/sprites/ |
|
|
295 |
4527d 2h |
spiker |
/highres/ |
281 |
|
294 |
4527d 18h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4528d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4530d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4539d 19h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4540d 16h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4540d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4545d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 18h |
spiker |
/highres/ |
|
|
286 |
4580d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4663d 6h |
spiker |
/highres/ |
|
|
282 |
4663d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4666d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4729d 21h |
spiker |
/highres/ |
|
|
275 |
4737d 19h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4738d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4739d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4739d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4750d 11h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4753d 19h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 9h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4776d 4h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4782d 1h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4795d 18h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4802d 19h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4806d 6h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4811d 7h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4811d 20h |
parkar |
/ |
Added installer source. |
|