Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4502d 2h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4502d 3h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4502d 12h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4502d 12h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4502d 12h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4502d 22h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4503d 15h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4514d 11h |
spiker |
/highres/sprites/ |
|
|
296 |
4515d 7h |
spiker |
/highres/sprites/ |
|
|
295 |
4521d 14h |
spiker |
/highres/ |
281 |
|
294 |
4522d 6h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4522d 17h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4524d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4534d 6h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 4h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 5h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 6h |
spiker |
/highres/ |
|
|
286 |
4574d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 4h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 17h |
spiker |
/highres/ |
|
|
282 |
4657d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 9h |
spiker |
/highres/ |
|
|
275 |
4732d 7h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4744d 23h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4748d 6h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4751d 20h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 16h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|