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Rev Age Author Path Log message Diff
304 4502d 2h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4502d 3h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4502d 12h leod /highres/textures/ fix case of 1151 #2  
301 4502d 12h leod /highres/textures/ fix case of 1151 #1  
300 4502d 12h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4502d 22h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4503d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4514d 11h spiker /highres/sprites/  
296 4515d 7h spiker /highres/sprites/  
295 4521d 14h spiker /highres/ 281  
294 4522d 6h spiker /highres/ Added 4266  
293 4522d 17h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4524d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4534d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4535d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4535d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4539d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4569d 6h spiker /highres/  
286 4574d 17h spiker /highres/ 4154  
285 4601d 5h nightfright / Reverted to previous versions: 341-343  
284 4657d 4h loomsday /highres/sprites/props/ doublesided now  
283 4657d 17h spiker /highres/  
282 4657d 23h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4660d 17h nightfright / Modified: #341, 343  
280 4667d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4716d 5h loomsday /highres/ #369 polymerized + #797 recreated  
277 4724d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4724d 9h spiker /highres/  
275 4732d 7h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4733d 6h loomsday /highres/ polyTile #367  
273 4733d 8h spiker /highres/ 885 polymerized  
272 4733d 12h spiker /highres/textures/  
271 4733d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4734d 8h spiker /highres/ Content by Lightsource  
269 4736d 9h loomsday /highres/ polymerTile #318  
268 4737d 8h loomsday /highres/ polymer-ed tile #317  
267 4744d 23h h266 /highres/screen/fonts/digital/  
266 4748d 6h loomsday /highres/ #371 polymerized, #152 glow added  
265 4751d 20h spiker /highres/ Fixes some broken normal maps  
264 4770d 16h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)