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Rev Age Author Path Log message Diff
306 4504d 3h leod /highres/ JPG->PNG conversions reverted  
305 4504d 15h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4504d 16h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4504d 17h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4505d 2h leod /highres/textures/ fix case of 1151 #2  
301 4505d 2h leod /highres/textures/ fix case of 1151 #1  
300 4505d 3h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4505d 12h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4506d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4517d 1h spiker /highres/sprites/  
296 4517d 21h spiker /highres/sprites/  
295 4524d 4h spiker /highres/ 281  
294 4524d 20h spiker /highres/ Added 4266  
293 4525d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4527d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4536d 21h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4537d 18h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4537d 20h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4542d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 20h spiker /highres/  
286 4577d 7h spiker /highres/ 4154  
285 4603d 19h nightfright / Reverted to previous versions: 341-343  
284 4659d 19h loomsday /highres/sprites/props/ doublesided now  
283 4660d 8h spiker /highres/  
282 4660d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4663d 7h nightfright / Modified: #341, 343  
280 4670d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4718d 19h loomsday /highres/ #369 polymerized + #797 recreated  
277 4726d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4726d 23h spiker /highres/  
275 4734d 21h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4735d 21h loomsday /highres/ polyTile #367  
273 4735d 22h spiker /highres/ 885 polymerized  
272 4736d 2h spiker /highres/textures/  
271 4736d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4736d 22h spiker /highres/ Content by Lightsource  
269 4738d 23h loomsday /highres/ polymerTile #318  
268 4739d 22h loomsday /highres/ polymer-ed tile #317  
267 4747d 13h h266 /highres/screen/fonts/digital/  
266 4750d 21h loomsday /highres/ #371 polymerized, #152 glow added