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309 4500d 16h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4500d 17h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4500d 22h leod /highres/ fix 724_d  
306 4501d 4h leod /highres/ JPG->PNG conversions reverted  
305 4501d 16h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4501d 18h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4501d 18h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4502d 3h leod /highres/textures/ fix case of 1151 #2  
301 4502d 3h leod /highres/textures/ fix case of 1151 #1  
300 4502d 4h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4502d 13h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4503d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4514d 2h spiker /highres/sprites/  
296 4514d 22h spiker /highres/sprites/  
295 4521d 5h spiker /highres/ 281  
294 4521d 21h spiker /highres/ Added 4266  
293 4522d 9h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4524d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4533d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4534d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4534d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4539d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 21h spiker /highres/  
286 4574d 9h spiker /highres/ 4154  
285 4600d 20h nightfright / Reverted to previous versions: 341-343  
284 4656d 20h loomsday /highres/sprites/props/ doublesided now  
283 4657d 9h spiker /highres/  
282 4657d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4660d 9h nightfright / Modified: #341, 343  
280 4667d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4715d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4723d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4724d 0h spiker /highres/  
275 4731d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4732d 22h loomsday /highres/ polyTile #367  
273 4732d 23h spiker /highres/ 885 polymerized  
272 4733d 3h spiker /highres/textures/  
271 4733d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 23h spiker /highres/ Content by Lightsource  
269 4736d 1h loomsday /highres/ polymerTile #318