Rev |
Age |
Author |
Path |
Log message |
Diff |
315 |
4528d 2h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4528d 6h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4528d 7h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4529d 2h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4530d 10h |
leod |
/highres/ |
Fix brace |
|
310 |
4530d 11h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4533d 2h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4533d 3h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4533d 8h |
leod |
/highres/ |
fix 724_d |
|
306 |
4533d 14h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4534d 2h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4534d 3h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4534d 4h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4534d 13h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4534d 13h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4534d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4534d 23h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4535d 16h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4546d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4547d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4553d 15h |
spiker |
/highres/ |
281 |
|
294 |
4554d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4554d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4556d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4566d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4567d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4567d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4571d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4601d 7h |
spiker |
/highres/ |
|
|
286 |
4606d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4633d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4689d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4689d 19h |
spiker |
/highres/ |
|
|
282 |
4690d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4692d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4699d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4748d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4756d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4756d 10h |
spiker |
/highres/ |
|
|
275 |
4764d 8h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|