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566 3900d 2h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews
 
479 4109d 4h leod / 3DRealms maphacks rearranged  
415 4180d 1h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 4182d 9h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
409 4242d 5h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
384 4353d 3h leod / Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
324 4461d 22h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
293 4494d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4496d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4506d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4507d 2h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4507d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4573d 3h nightfright / Reverted to previous versions: 341-343  
281 4632d 15h nightfright / Modified: #341, 343  
280 4639d 16h nightfright / Modified: #342, 343, 821, 916, 917  
275 4704d 5h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4742d 14h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4748d 11h nightfright / Updated: #821, 1189, 2493  
261 4769d 5h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
256 4779d 15h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4784d 10h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4785d 15h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4785d 17h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4786d 4h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4786d 9h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4786d 9h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4795d 4h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4796d 16h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4797d 6h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4799d 17h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4799d 17h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4800d 6h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4801d 5h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4809d 4h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4810d 13h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4817d 5h nightfright / empyrock modifications from Mar 28  
231 4821d 14h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4822d 5h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4823d 4h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4823d 4h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)