Rev |
Age |
Author |
Path |
Log message |
Diff |
674 |
3314d 9h |
leod |
/ |
(oops) update hrp_readme.txt (not complete) |
|
643 |
3580d 16h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
638 |
3669d 10h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
566 |
3892d 10h |
leod |
/ |
Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews |
|
479 |
4101d 11h |
leod |
/ |
3DRealms maphacks rearranged |
|
415 |
4172d 9h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|
414 |
4174d 17h |
leod |
/ |
Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.) |
|
409 |
4234d 12h |
leod |
/ |
sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.
hrp_readme.txt : update |
|
384 |
4345d 11h |
leod |
/ |
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved. |
|
324 |
4454d 6h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
293 |
4486d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4488d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4498d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4499d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4499d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
285 |
4565d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
281 |
4624d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4631d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
275 |
4696d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
264 |
4734d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4740d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4761d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
256 |
4771d 22h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4776d 17h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4777d 22h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|
250 |
4778d 0h |
nightfright |
/ |
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model |
|
249 |
4778d 11h |
nightfright |
/ |
Updated: #2760 (corrections in monsters.def by empyrock) |
|
248 |
4778d 16h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
247 |
4778d 17h |
nightfright |
/ |
Updated: E2L8.mhk (Polymer lights by Micky C) |
|
246 |
4787d 11h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
245 |
4788d 23h |
nightfright |
/ |
Updated: E2L6.mhk (Polymer lights by Micky C) |
|
244 |
4789d 13h |
nightfright |
/ |
Updated: E2L4.mhk (Polymer lights by Micky C) |
|
243 |
4792d 0h |
nightfright |
/ |
Updated: E2L5.mhk (Polymer lights by Micky C) |
|
242 |
4792d 0h |
nightfright |
/ |
Improvements for #817/818 (forgot those during last commit) |
|
241 |
4792d 13h |
nightfright |
/ |
Added: #1200; Modified: #842, 1053 (by empyrock) |
|
240 |
4793d 13h |
nightfright |
/ |
Pipes (618, 670) and alternate reactor (620) by empyrock |
|
239 |
4801d 11h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
238 |
4802d 20h |
nightfright |
/ |
Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion |
|
235 |
4809d 12h |
nightfright |
/ |
empyrock modifications from Mar 28 |
|
231 |
4813d 21h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|