Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
675 3275d 22h leod / HRP 5.4 post-release update  
674 3327d 21h leod / (oops) update hrp_readme.txt (not complete)  
643 3594d 4h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
638 3682d 22h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
566 3905d 21h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews
 
479 4114d 23h leod / 3DRealms maphacks rearranged  
415 4185d 20h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 4188d 4h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
409 4248d 0h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
384 4358d 22h leod / Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
324 4467d 17h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
293 4500d 10h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4502d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4511d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4512d 21h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4512d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4578d 22h nightfright / Reverted to previous versions: 341-343  
281 4638d 10h nightfright / Modified: #341, 343  
280 4645d 11h nightfright / Modified: #342, 343, 821, 916, 917  
275 4710d 0h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4748d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4754d 5h nightfright / Updated: #821, 1189, 2493  
261 4775d 0h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
256 4785d 10h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4790d 5h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4791d 10h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4791d 11h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4791d 23h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4792d 4h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4792d 4h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4800d 23h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4802d 11h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4803d 1h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4805d 11h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4805d 12h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4806d 1h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4807d 0h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4814d 23h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4816d 8h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4822d 23h nightfright / empyrock modifications from Mar 28