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722 1536d 1h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1536d 3h leod /maphacks/ Maphacks: last touches before ...  
719 1546d 5h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
718 1546d 5h leod /maphacks/ Maphacks : prepare for scripted patching; DEFs :http -> https  
717 1548d 1h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1554d 8h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
715 1555d 3h leod / Maphacks : Fix some errors and non-errors, found by mhk parser; notmd3 = notmd2 = notmd; nomd3anim = nomd2anim = nomdanim  
713 1584d 5h leod /maphacks/ Maphacks : E4L11 - re-enable hiding dispswitch2; cosmetics  
711 1741d 2h leod / Maphacks: ZERO, + some housekeeping;
hrp_extract: improve Voxel Pack handling
 
710 1854d 11h leod / hrp_extract : major overhaul, change extension to "bash"

Rename Metropolitan MHKs
DEFs: remove TABs
HRP_EXTRACT:
- work on CON and GRP files as well, recognize "setdefname"
- AUTO Mode:
- extract complete mod, start at EDUKE.CON|GAME.CON|duke3d.def, respectively
- also search DUKE3D.GRP
- Speedup on Windows by using Bash's internal regex engine
- New "HRPTYPE"s: maphacks, voxels, auto
 
707 1875d 15h leod / Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1'  
705 1885d 23h leod /maphacks/ Maphacks: interim checkin  
702 1908d 8h leod /maphacks/ UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13  
701 1910d 6h leod /maphacks/ UserMapHacks: Pyratel, and less recent releases; some housekeeping  
690 2935d 10h leod / UserMapHacks: a couple of 'recent' releases  
683 3142d 23h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
681 3171d 3h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
679 3199d 3h leod /maphacks/ UserMapHacks: The usual mix of old and recent releases  
678 3258d 0h leod /maphacks/ UserMapHacks: interim checkin  
676 3278d 5h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
670 3362d 10h leod /maphacks/ UserMapHacks: DNE 2.0, replace spaces in file names  
667 3387d 23h leod / #2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
 
666 3412d 11h leod / #0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7)
 
661 3433d 4h leod / *** Dang typo: Maphack DEF tokens implemented as of EDuke32 r4884 ***
Some Polymost-only items moved; Maphacks: E3L1,3,6, E4L9-11 reviewed; UserMapHacks: 666 episode, some *.mhk renamed
 
660 3453d 0h leod / *** Maphack DEF tokens implemented as of EDuke32 r4484 ***
If r4484 or newer doesn't (yet) work for you, try my r4495 backport:
http://forums.duke4.net/index.php?showtopic=3513

UserMapHacks: Support Nightfright's Addon Pack (part 2)
(for already available maphack counterparts)
 
659 3461d 2h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
647 3547d 9h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3563d 2h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
643 3607d 8h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3627d 11h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3646d 1h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3657d 5h leod / UserMapHacks: big update  
639 3673d 7h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3696d 2h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
636 3706d 7h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3724d 2h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3745d 9h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
630 3770d 5h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
614 3798d 23h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
610 3814d 0h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station