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724 1625d 0h leod /maphacks/ Maphacks : Fix some more autodetected issues; start fixing tile comment consistency  
722 1670d 19h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1670d 22h leod /maphacks/ Maphacks: last touches before ...  
719 1680d 23h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
718 1680d 23h leod /maphacks/ Maphacks : prepare for scripted patching; DEFs :http -> https  
717 1682d 19h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1689d 2h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
715 1689d 21h leod / Maphacks : Fix some errors and non-errors, found by mhk parser; notmd3 = notmd2 = notmd; nomd3anim = nomd2anim = nomdanim  
713 1718d 23h leod /maphacks/ Maphacks : E4L11 - re-enable hiding dispswitch2; cosmetics  
711 1875d 21h leod / Maphacks: ZERO, + some housekeeping;
hrp_extract: improve Voxel Pack handling
 
710 1989d 6h leod / hrp_extract : major overhaul, change extension to "bash"

Rename Metropolitan MHKs
DEFs: remove TABs
HRP_EXTRACT:
- work on CON and GRP files as well, recognize "setdefname"
- AUTO Mode:
- extract complete mod, start at EDUKE.CON|GAME.CON|duke3d.def, respectively
- also search DUKE3D.GRP
- Speedup on Windows by using Bash's internal regex engine
- New "HRPTYPE"s: maphacks, voxels, auto
 
707 2010d 10h leod / Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1'  
705 2020d 17h leod /maphacks/ Maphacks: interim checkin  
702 2043d 3h leod /maphacks/ UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13  
701 2045d 0h leod /maphacks/ UserMapHacks: Pyratel, and less recent releases; some housekeeping  
690 3070d 5h leod / UserMapHacks: a couple of 'recent' releases  
683 3277d 18h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
681 3305d 21h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
679 3333d 21h leod /maphacks/ UserMapHacks: The usual mix of old and recent releases  
678 3392d 19h leod /maphacks/ UserMapHacks: interim checkin  
676 3412d 23h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
670 3497d 4h leod /maphacks/ UserMapHacks: DNE 2.0, replace spaces in file names  
667 3522d 18h leod / #2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
 
666 3547d 5h leod / #0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7)
 
661 3567d 22h leod / *** Dang typo: Maphack DEF tokens implemented as of EDuke32 r4884 ***
Some Polymost-only items moved; Maphacks: E3L1,3,6, E4L9-11 reviewed; UserMapHacks: 666 episode, some *.mhk renamed
 
660 3587d 18h leod / *** Maphack DEF tokens implemented as of EDuke32 r4484 ***
If r4484 or newer doesn't (yet) work for you, try my r4495 backport:
http://forums.duke4.net/index.php?showtopic=3513

UserMapHacks: Support Nightfright's Addon Pack (part 2)
(for already available maphack counterparts)
 
659 3595d 20h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
647 3682d 3h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3697d 21h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
643 3742d 2h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3762d 5h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3780d 19h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3791d 23h leod / UserMapHacks: big update  
639 3808d 1h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3830d 21h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
636 3841d 1h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3858d 20h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3880d 4h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
630 3905d 0h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
614 3933d 17h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks