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724 1549d 22h leod /maphacks/ Maphacks : Fix some more autodetected issues; start fixing tile comment consistency  
722 1595d 18h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1595d 20h leod /maphacks/ Maphacks: last touches before ...  
719 1605d 22h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
718 1605d 22h leod /maphacks/ Maphacks : prepare for scripted patching; DEFs :http -> https  
717 1607d 18h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1614d 1h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
715 1614d 20h leod / Maphacks : Fix some errors and non-errors, found by mhk parser; notmd3 = notmd2 = notmd; nomd3anim = nomd2anim = nomdanim  
713 1643d 22h leod /maphacks/ Maphacks : E4L11 - re-enable hiding dispswitch2; cosmetics  
711 1800d 19h leod / Maphacks: ZERO, + some housekeeping;
hrp_extract: improve Voxel Pack handling
 
710 1914d 4h leod / hrp_extract : major overhaul, change extension to "bash"

Rename Metropolitan MHKs
DEFs: remove TABs
HRP_EXTRACT:
- work on CON and GRP files as well, recognize "setdefname"
- AUTO Mode:
- extract complete mod, start at EDUKE.CON|GAME.CON|duke3d.def, respectively
- also search DUKE3D.GRP
- Speedup on Windows by using Bash's internal regex engine
- New "HRPTYPE"s: maphacks, voxels, auto
 
707 1935d 8h leod / Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1'  
705 1945d 16h leod /maphacks/ Maphacks: interim checkin  
702 1968d 1h leod /maphacks/ UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13  
701 1969d 23h leod /maphacks/ UserMapHacks: Pyratel, and less recent releases; some housekeeping  
690 2995d 3h leod / UserMapHacks: a couple of 'recent' releases  
683 3202d 16h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
681 3230d 20h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
679 3258d 20h leod /maphacks/ UserMapHacks: The usual mix of old and recent releases  
678 3317d 17h leod /maphacks/ UserMapHacks: interim checkin  
676 3337d 22h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
670 3422d 3h leod /maphacks/ UserMapHacks: DNE 2.0, replace spaces in file names  
667 3447d 16h leod / #2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
 
666 3472d 4h leod / #0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7)
 
661 3492d 21h leod / *** Dang typo: Maphack DEF tokens implemented as of EDuke32 r4884 ***
Some Polymost-only items moved; Maphacks: E3L1,3,6, E4L9-11 reviewed; UserMapHacks: 666 episode, some *.mhk renamed
 
660 3512d 17h leod / *** Maphack DEF tokens implemented as of EDuke32 r4484 ***
If r4484 or newer doesn't (yet) work for you, try my r4495 backport:
http://forums.duke4.net/index.php?showtopic=3513

UserMapHacks: Support Nightfright's Addon Pack (part 2)
(for already available maphack counterparts)
 
659 3520d 19h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
647 3607d 2h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3622d 19h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
643 3667d 1h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3687d 4h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3705d 18h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3716d 22h leod / UserMapHacks: big update  
639 3733d 0h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3755d 19h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
636 3766d 0h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3783d 19h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3805d 2h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
630 3829d 22h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
614 3858d 16h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks