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Rev Age Author Path Log message Diff
705 1888d 23h leod /maphacks/ Maphacks: interim checkin  
702 1911d 8h leod /maphacks/ UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13  
701 1913d 6h leod /maphacks/ UserMapHacks: Pyratel, and less recent releases; some housekeeping  
700 1951d 8h leod / Add "texturecache", "texturecache.index" and "VERSION" to svn:ignore list;
UserMapHacks: Support 20th Anniversary World Tour Ep.1-4, some restruct.
 
695 2823d 10h leod / Spec updates by Tea Mpnster for 2524_pistol, 2530_clip, 2532_cliphand;
UserMapHacks: def/mhk updates to support NightFright's Addon Pack v3.1
 
691 2912d 5h leod / signs/switches : use some skins as testures if possible (130,131,170,171,4441,4442,4473;
UserMapHacks: def/mhk updates to support NightFright's Addon Compilation v3.0
 
689 2954d 1h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
688 3013d 2h leod / #1055 (film reel) animation fix by Mark. (https://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__st__5370__p__236861#entry236861)

UserMapHacks : interim chckin - SSC only, and some unfinished stuff. Haven't worked on this for months and no continuation in sight.
 
686 3127d 14h leod / 0226.png moved to textures_polymost;
hrp_readme/todo updates;
UserMapHacks: new DestinyOfTheAliens, GoodsHD, ug_basis_cplx, FM3X (50% done), plus the usual blabla
 
683 3145d 23h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
680 3186d 5h leod / #1057 (user maps only), 0551 'proper' glowmap; UserMapHacks: Vermin Clearance and more  
670 3365d 10h leod /maphacks/ UserMapHacks: DNE 2.0, replace spaces in file names  
667 3390d 23h leod / #2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
 
661 3436d 3h leod / *** Dang typo: Maphack DEF tokens implemented as of EDuke32 r4884 ***
Some Polymost-only items moved; Maphacks: E3L1,3,6, E4L9-11 reviewed; UserMapHacks: 666 episode, some *.mhk renamed
 
659 3464d 1h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3504d 9h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
651 3517d 5h leod /maphacks/ Hi Roma Loom! Nice to see you back on duty :-)
UserMapHacks: blablabla
 
648 3536d 3h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
647 3550d 8h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3566d 2h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3580d 9h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
644 3608d 1h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3610d 8h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3630d 10h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3649d 0h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3660d 5h leod / UserMapHacks: big update  
639 3676d 6h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
636 3709d 7h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3727d 1h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3748d 9h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3762d 8h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
630 3773d 5h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
606 3822d 10h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
596 3843d 2h leod /maphacks/ UserMapHacks: Alien Rendezvous, EDF Base, EDF Secret Base, Maads, and more;
MHK reviews completed. All UserMapHacks comply with HRP 5.3.