Rev |
Age |
Author |
Path |
Log message |
Diff |
662 |
3533d 16h |
leod |
/ |
Maphacks: Ep.3 review completed (E3L2,4,5,7,8);
UserMapHacks: mostly renaming stuff |
|
660 |
3559d 8h |
leod |
/ |
*** Maphack DEF tokens implemented as of EDuke32 r4484 ***
If r4484 or newer doesn't (yet) work for you, try my r4495 backport:
http://forums.duke4.net/index.php?showtopic=3513
UserMapHacks: Support Nightfright's Addon Pack (part 2)
(for already available maphack counterparts) |
|
652 |
3607d 18h |
leod |
/ |
Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases |
|
645 |
3683d 18h |
leod |
/ |
UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps |
|
641 |
3752d 9h |
leod |
/ |
Add some newlines to DEFs for maintenance reasons; UserMapHacks |
|
640 |
3763d 13h |
leod |
/ |
UserMapHacks: big update |
|
636 |
3812d 15h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3830d 10h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
630 |
3876d 14h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
606 |
3925d 19h |
leod |
/ |
Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base |
|
596 |
3946d 11h |
leod |
/maphacks/ |
UserMapHacks: Alien Rendezvous, EDF Base, EDF Secret Base, Maads, and more;
MHK reviews completed. All UserMapHacks comply with HRP 5.3. |
|
590 |
3987d 8h |
leod |
/maphacks/ |
UserMapHacks: Doomgate, 649, Shrunken; MHK reviews |
|
577 |
3997d 13h |
leod |
/ |
UserMapHacks: Bobsp4, ABBA, WLand, DHFC; MHK reviews |
|
576 |
4002d 14h |
leod |
/ |
UserMapHacks: Bedrone, Deadfall, Xmas2k1/2, and more; MHK reviews |
|
572 |
4015d 12h |
leod |
/ |
Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews |
|
566 |
4025d 10h |
leod |
/ |
Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews |
|
559 |
4030d 21h |
leod |
/ |
PNGOUT nitpicking |
|
549 |
4036d 12h |
leod |
/ |
2013 Models update by Tea Monster : Cycloid, Duke, frozen Duke. (Frozen Duke model is technically wrong, but looks very icy.)
3240-3249 PNGOUT-optimized (alpha channel removed)
UserMapHacks: Castle Quest, MHK reviews |
|
546 |
4055d 18h |
leod |
/ |
Restore Polymer HRP hydrant location for 5.3 release consistency
UserMapHacks : random dukematch levels |
|
539 |
4062d 12h |
leod |
/ |
927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization
UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews |
|
507 |
4134d 14h |
leod |
/ |
Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh! |
|
504 |
4151d 13h |
leod |
/ |
tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)
UserMapHacks for DukePlus |
|
498 |
4161d 14h |
leod |
/maphacks/ |
UserMapHacks : WGRealms, Moonbase Accident, ... |
|
497 |
4167d 11h |
leod |
/maphacks/ |
move MRCK maphacks |
|
495 |
4169d 14h |
leod |
/maphacks/ |
UserMapHacks : WGCity, TTA2, Undesire, NBCBP, WCTime, and more
More maphack reviews
There seems to be a light at the end of the tunnel... |
|
493 |
4175d 11h |
leod |
/ |
UserMapHacks : Oranges, Discarded Stronghold, Operation: Get Bike Back, Transport2,
Duke Nukem Eternity (if you choose to replace the HRP it comes with)
misc. maphack fixes and updates
hud_polymost.def : cosmetic |
|
488 |
4194d 12h |
leod |
/maphacks/ |
UserMapHacks : 47 Fornax, Desert Hives, It Lives, LOST, Neutron Base, Payback, Paradisiac Shopping |
|
484 |
4219d 10h |
leod |
/maphacks/ |
UserMapHacks : A.dream2, Drafted |
|
479 |
4234d 12h |
leod |
/ |
3DRealms maphacks rearranged |
|
454 |
4242d 9h |
leod |
/ |
Polymost : use 4274_d.png; Minor maphack stuff |
|
435 |
4264d 12h |
leod |
/ |
tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.
UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info |
|
432 |
4267d 12h |
leod |
/ |
tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more |
|
429 |
4278d 18h |
leod |
/maphacks/ |
UserMapHacks : Dharga, 1_bitch, Taamalus, and more |
|
425 |
4286d 7h |
leod |
/ |
tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste |
|
415 |
4305d 9h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|