Rev |
Age |
Author |
Path |
Log message |
Diff |
70 |
4421d 7h |
h266 |
/ |
readme fixes, re-add Polymost HUD keycard textures |
|
69 |
4534d 18h |
h266 |
/vacation/ |
Fix inconsistencies noticed by LeoD using his script. |
|
66 |
4548d 12h |
h266 |
/vacation/sprites/ |
Fix frame name of Red-Brown Shrinker Ammo (45) due to the rotation correction of the HRP shrinker crystal model. |
|
64 |
4571d 9h |
h266 |
/ |
Update all instances of the credits screen to add a credit for Jon St. John as the Voice of Duke Nukem. |
|
63 |
4590d 15h |
h266 |
/vacation/ |
add specular maps for 3687, 3769, 3770 |
|
59 |
4737d 10h |
h266 |
/ |
print debug final command line before executing command
add extended idle Voodoo Ring frames by Captain Awesome |
|
55 |
4794d 21h |
h266 |
/vacation/extra/betascreens/ |
add beta screenshots for lulz |
|
47 |
4801d 7h |
h266 |
/vacation/ |
add (currently unused) widescreen images for 2492 |
|
45 |
4801d 18h |
h266 |
/vacation/sprites/props/ |
optimized 3649.png |
|
43 |
4802d 18h |
spiker |
/vacation/sprites/ |
|
|
26 |
4821d 4h |
h266 |
/ |
42, 44, 47, 955, 956, 3758_d by empy
orange 2929-3022 v1.3D redfont by SwissCM
1739 trooper 8-bit fix by SwissCM
Polymer Police: 3768
("Polymer Police" means I have gone through the list of tiles which are variations on normal HRP tiles, and any tile numbers listed means I have found new work done on the upstream tile, which I have then replicated on the add-on tile.)
Revised: 3761, 3763-3764, 3768
61 optimized (removed useless alpha channel) |
|
25 |
4900d 11h |
h266 |
/ |
all references to default HRP audited and updated, HUD keycard fixed in the process
fix loading of XXX data
fix installation procedure (once SSI is copied from CD, extract and process it)
remove 336-338, not in add-on and too much trouble to keep up
add XXX 8-bit "Cha-Cha"
prevent "pal 1" references to daytime skybox from being tinted
minor Vaca1 improvements
fix frozen babe autokick
improve dragon death (move in direction of projectile's hit, not player)
disable visibility clearing for weapons that do not produce fire |
|
19 |
4906d 8h |
h266 |
/ |
map bugfixes; #5 and #SL corruption eliminated
seagull behavior improved (automatic sizing if xrepeat=1, wackplayer->state headhitstate, clipdist of 80 like all monsters)
music improvements, mainly for ease of use of Shift+F5 |
|
15 |
4917d 16h |
h266 |
/ |
generate and use custom NAMES.H in Mapster32 launcher
batch file directory detection fixes and improvements
wrapper batch file improvements
zoo improvements
fix .def warnings for nonexistent water (#336) pals
fix new HUD super soak'em tile reload frame positioning |
|
14 |
4918d 12h |
h266 |
/ |
Fix DP defs. |
|
9 |
4923d 13h |
h266 |
/ |
Old HRP redfont commented out.
Minor batch file changes. |
|
5 |
4960d 12h |
h266 |
/ |
Added excellent HUD improvements by Captain Awesome:
pistol: more realistic, some frames extended
soak'em: extended, 4th frame completely replaced
coconut: extended
pineapple: hand border fixed, second frame replaced (accuracy to pipebomb), bonus no-hand frame added
voodoo rings: added fingernails
freezer: extended
keycard hand: hand border fixed
Added Mapster32+DP batch file.
Edited docs. |
|
4 |
4962d 12h |
h266 |
/ |
Ignoring Thumbs.db. |
|
3 |
4962d 13h |
h266 |
/vacation/ |
Fill in music.
Initial commits completed. |
|
2 |
4962d 13h |
h266 |
/vacation/ |
Filling in rest of artwork. |
|
1 |
4962d 13h |
h266 |
/ |
Partial initial commit. |
|