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Subversion Repositories
duke3d_hrp
(root)
/
/
highres/
@ 303
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303
4504d 12h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4504d 21h
leod
/highres/textures/
fix case of 1151 #2
301
4504d 21h
leod
/highres/textures/
fix case of 1151 #1
300
4504d 22h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
299
4505d 7h
h266
/highres/sprites/
Fix pal 12/18 of the Alien Queen in monsters.def.
298
4506d 1h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
297
4516d 20h
spiker
/highres/sprites/
296
4517d 16h
spiker
/highres/sprites/
295
4523d 23h
spiker
/highres/
281
294
4524d 15h
spiker
/highres/
Added 4266
293
4525d 3h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
292
4526d 22h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
291
4536d 16h
nightfright
/
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)
290
4537d 14h
nightfright
/
Modified: frozen textures for #603 (Supertanker model)
289
4537d 15h
nightfright
/
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)
288
4542d 3h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4571d 15h
spiker
/highres/
286
4577d 3h
spiker
/highres/
4154
285
4603d 14h
nightfright
/
Reverted to previous versions: 341-343
284
4659d 14h
loomsday
/highres/sprites/props/
doublesided now
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