Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
90 |
5242d 1h |
devastator |
/ |
Added dynamic lights all around the level. yea baby! |
|
/E4L1.mhk
|
89 |
5242d 1h |
devastator |
/ |
Added dynamic lights for polymer :P |
|
/E4L2.mhk
|
88 |
5242d 1h |
nightfright |
/ |
Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models) |
|
/highres/screen/menu/2492_version.png /highres/sprites/ice.def /highres/sprites/projectiles/1646.png /highres/sprites/projectiles/1647.png /highres/sprites/projectiles/1648.png /highres/sprites/projectiles/1649.png /highres/sprites/projectiles/2448.png /highres/sprites/projectiles/2449.png /highres/sprites/projectiles/2450.png /highres/sprites/projectiles/2451.png /hrp_readme.txt
|
87 |
5242d 9h |
loomsday |
/highres/sprites/ |
glossy slimy slimers FTW |
|
/highres/sprites/monsters/2370_slimer.md3 /highres/sprites/monsters/2370_slimer_n.png /highres/sprites/monsters/2370_slimer_s.png
/highres/sprites/monsters/0675_egg.md2 /highres/sprites/monsters/2370_slimer.md2
/highres/sprites/monsters.def
|
86 |
5242d 23h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
|
/highres/sprites/monsters/0675_egg.md3 /highres/sprites/monsters/0675_egg_n.png /highres/sprites/monsters/0675_egg_s.png
/highres/sprites/monsters.def
|
85 |
5243d 1h |
loomsday |
/ |
Light hack (SE49 only) |
|
/E2L5.mhk
|
84 |
5243d 7h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
/highres/textures.def /highres/textures/0346.png /highres/textures/0346_n.png /highres/textures/0346_s.png /highres/textures/0743.png /highres/textures/0743_n.png /highres/textures/0743_s.png
|
83 |
5243d 11h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|
/highres/textures/0450_g.png /highres/textures/0455_n.png /highres/textures/0455_s.png
/highres/textures.def
|
82 |
5244d 0h |
nightfright |
/ |
Updated/added: #1109 (n/s), 1124 (n/s) by gt1750 |
|
/highres/textures/1109_n.png /highres/textures/1109_s.png /highres/textures/1124_n.png /highres/textures/1124_s.png
/highres/screen/menu/2492_version.png /highres/textures.def /highres/textures/1109.png /highres/textures/1124.png /hrp_readme.txt
|
81 |
5244d 0h |
nightfright |
/ |
textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s) |
|
/E3L9.mhk /highres/screen/menu/2492_version.png /highres/textures.def /hrp_readme.txt
|
80 |
5245d 22h |
loomsday |
/ |
light-hack. Wow.. those Ooz Filters are fps killers, also only few of them make any room lit like hell, gonna ask plagman to un-hardcode them and make the adjustable through deflines |
|
/E2L4.mhk
|
79 |
5248d 2h |
loomsday |
/highres/textures/ |
update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823 |
|
/highres/textures/0764.png /highres/textures/0823.png /highres/textures/0823_n.png /highres/textures/0823_s.png
|
78 |
5251d 1h |
loomsday |
/highres/ |
Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing |
|
/highres/textures.def /highres/textures/0455.png
|
77 |
5251d 3h |
loomsday |
/ |
and the last lighhacking for the time being until I get cool after constant mapster crashes •_• |
|
/E2L3.mhk
|
76 |
5251d 6h |
loomsday |
/ |
some basic lighting applied |
|
/E2L2.mhk
|
75 |
5252d 1h |
loomsday |
/ |
polymer lights test, SE49 only due do heavy lags on my system, so sorry no shadows from lights available atm |
|
/E2L1.mhk
|
74 |
5252d 9h |
loomsday |
/highres/ |
oopsie, some typoes in the defs |
|
/highres/textures.def
|
73 |
5253d 23h |
loomsday |
/highres/ |
Tile #450 is now polymer-ready |
|
/highres/textures/0450_n.png /highres/textures/0450_s.png
/highres/textures.def /highres/textures/0450.png
|
72 |
5256d 0h |
loomsday |
/highres/ |
Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention |
|
/highres/textures/0447_g.png /highres/textures/0447_n.png /highres/textures/0447_s.png
/highres/textures.def /highres/textures/0447.png
|
71 |
5258d 2h |
loomsday |
/highres/ |
Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized |
|
/highres/textures/0750_n.png /highres/textures/0750_s.png /highres/textures/1140_n.png /highres/textures/1140_s.png /highres/textures/1170_n.png /highres/textures/1170_s.png /highres/textures/1185_n.png /highres/textures/1185_s.png /highres/textures/1205_n.png /highres/textures/1205_s.png /highres/textures/3407_n.png /highres/textures/3407_s.png /highres/textures/4275_n.png /highres/textures/4275_s.png /highres/textures/5116_n.png /highres/textures/5116_s.png /highres/textures/5117_n.png /highres/textures/5117_s.png
/highres/textures.def
|