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Rev Age Author Path Log message Diff
293 4614d 1h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4615d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4625d 14h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4626d 12h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4626d 13h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4631d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4660d 13h spiker /highres/  
286 4666d 1h spiker /highres/ 4154  
285 4692d 12h nightfright / Reverted to previous versions: 341-343  
284 4748d 12h loomsday /highres/sprites/props/ doublesided now  
283 4749d 1h spiker /highres/  
282 4749d 6h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4752d 1h nightfright / Modified: #341, 343  
280 4759d 1h nightfright / Modified: #342, 343, 821, 916, 917  
279 4764d 13h nightfright / Updated: E1M1.mhk  
278 4807d 12h loomsday /highres/ #369 polymerized + #797 recreated  
277 4815d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4815d 16h spiker /highres/  
275 4823d 14h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4824d 14h loomsday /highres/ polyTile #367  

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