Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4539d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 9h |
spiker |
/highres/ |
|
|
286 |
4578d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4661d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 20h |
spiker |
/highres/ |
|
|
282 |
4662d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4677d 9h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4720d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4728d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4728d 12h |
spiker |
/highres/ |
|
|
275 |
4736d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4737d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 11h |
spiker |
/highres/ |
Content by Lightsource |
|