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291 4539d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4540d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4540d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4545d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 19h spiker /highres/  
286 4580d 7h spiker /highres/ 4154  
285 4606d 18h nightfright / Reverted to previous versions: 341-343  
284 4662d 18h loomsday /highres/sprites/props/ doublesided now  
283 4663d 7h spiker /highres/  
282 4663d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4666d 7h nightfright / Modified: #341, 343  
280 4673d 7h nightfright / Modified: #342, 343, 821, 916, 917  
279 4678d 19h nightfright / Updated: E1M1.mhk  
278 4721d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4729d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4729d 22h spiker /highres/  
275 4737d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4738d 20h loomsday /highres/ polyTile #367  
273 4738d 21h spiker /highres/ 885 polymerized  
272 4739d 1h spiker /highres/textures/  

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