Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4539d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4540d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4540d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4545d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 19h |
spiker |
/highres/ |
|
|
286 |
4580d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4663d 7h |
spiker |
/highres/ |
|
|
282 |
4663d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4666d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4678d 19h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4721d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4729d 22h |
spiker |
/highres/ |
|
|
275 |
4737d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4738d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4739d 1h |
spiker |
/highres/textures/ |
|
|