Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4522d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4523d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4529d 16h |
spiker |
/highres/ |
281 |
|
294 |
4530d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4530d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4532d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4542d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4543d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4543d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4547d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4577d 8h |
spiker |
/highres/ |
|
|
286 |
4582d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4609d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4665d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4665d 20h |
spiker |
/highres/ |
|
|
282 |
4666d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4668d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4675d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4681d 8h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4724d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|