Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4550d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4555d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 1h |
spiker |
/highres/ |
|
|
286 |
4590d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4673d 13h |
spiker |
/highres/ |
|
|
282 |
4673d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4676d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4683d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4689d 1h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4732d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4740d 4h |
spiker |
/highres/ |
|
|
275 |
4748d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 7h |
spiker |
/highres/textures/ |
|
|