Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4531d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4537d 15h |
spiker |
/highres/ |
281 |
|
294 |
4538d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4538d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4540d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4550d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4555d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 7h |
spiker |
/highres/ |
|
|
286 |
4590d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4673d 19h |
spiker |
/highres/ |
|
|
282 |
4674d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4676d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4683d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4689d 7h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4732d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|